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What does game design say about mental illness?
Media Type |
audio
Categories Via RSS |
Leisure
Science
Social Sciences
Video Games
Publication Date |
Aug 03, 2016
Episode Duration |
00:55:21

# 2: Did you know that in the Halo series there are Marines commonly referred to as “AWOL,” “Suicidal,” and “Paranoid”? These are NPCs that seem to display symptoms of mental illness and are unique in that you can kill them without any repercussion whatsoever. Why do these characters exist? Who decided to put them […]

The post What does game design say about mental illness? appeared first on Headshots: The Psychology and Gaming Podcast.

# 2: Did you know that in the Halo series there are Marines commonly referred to as “AWOL,” “Suicidal,” and “Paranoid”? These are NPCs that seem to display symptoms of mental illness and are unique in that you can kill them without any repercussion whatsoever. Why do these characters exist? Who decided to put them there?! These characters were DESIGNED this way. This is our starting point for a discussion about mental health representation in games and the intentions of designers who choose to address these topics.   Visit us at www.HeadshotsPodcast.com.   Follow us on Twitter: @HeadshotsCast @KelliNDunlap @JosueACardona

# 2: Did you know that in the Halo series there are Marines commonly referred to as “AWOL,” “Suicidal,” and “Paranoid”? These are NPCs that seem to display symptoms of mental illness and are unique in that you can kill them without any repercussion whatsoever. Why do these characters exist? Who decided to put them there?! These characters were DESIGNED this way. This is our starting point for a discussion about mental health representation in games and the intentions of designers who choose to address these topics.

 

Visit us at www.HeadshotsPodcast.com.

 

Follow us on Twitter: @HeadshotsCast @KelliNDunlap @JosueACardona

The post What does game design say about mental illness? appeared first on Headshots: The Psychology and Gaming Podcast.

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