Headshots is the psychology and gaming podcast. Join Kelli Dunlap and Josué Cardona for mind-blowing, insightful conversations about human behavior, motivation, game design, play, and more.
Headshots is the psychology and gaming podcast. Join Lauren Keller and Josué Cardona for mind-blowing, insightful conversations about human behavior, motivation, game design, mental health, play, and more.
67 Available Episodes (67 Total)Average duration: 00:46:46
Aug 23, 2019
The Cost of Making Graphic Video Games
00:51:47
#63: A recent Kotaku article about a game developer who was diagnosed with PTSD after working on Mortal Kombat 11 inspired this conversation about the potential secondary and vicarious trauma that can occur from prolonged exposure to graphic content. Players may see a fatality for a few seconds while the employees who make the game may be looking at graphic reference material for months. In the second half of the episode, we provide some recommendations for developers on how to protect and help their employees.
#62: We have favorite games and series but what makes that your favorite game series? We are joined by special guest Marc Cuiriz, host of the new Assassin’s Creed podcast The Codex to talk about what makes our favorite game series our favorite. Not to be confused with our favorite games because that might be more difficult to answer.
#61: In a recent Kotaku article, Cecilia D’Anastasio wrote “…video games aren’t just entertainment—they’re communication technologies” and we completely agree. We discuss the article and some research around communication and gaming.
#60: A study finds a specific region of the brain that stores pokémon information? 100,000 people played Pokémon simultaneously and beat the game? We’ll be able to play Pokémon in our sleep? We love pokémon so much!
#59: Apex Legends introduced a ping system that has changed the way we think about non-verbal communication in games. It’s great. Every game should copy this feature immediately. We also discuss other examples of non-verbal communication we appreciate.
#58: The Black Mirror episode Bandersnatch is a game, right? We discuss Bandersnatch as a work of interactive fiction, compare it to other games in the genre, and what we think of Netflix’s interactive future. We also discuss choice-supportive bias, where we positively defend a choice because, well, we made it.
#56: We discuss the wonderful and uplifting Wandersong, a game about saving the world despite everyone telling you it’s impossible. It’s a very colorful game in which you sing to solve problems. It’s amazing. Go play it right now.
Geek Therapy’s Josué Cardona has hijacked this feed to make a special announcement.
The Geek Therapy Network, including Headshots, is brought to you in part by member of Geek Therapy on Patreon.
For the month of February GT is holding a special offer for all new and current members. Listen to learn more and visit patreon.com/geektherapy to become a member.
Thank you!
Aug 23 | 00:51:47
The Cost of Making Graphic Video Games
Aug 09 | 00:57:40
Why is THAT your favorite game series?
Jul 26 | 00:45:46
Video Games Are Communication Technologies
Jul 12 | 00:46:32
Pokémon Memories
Jun 28 | Unknown
Ping! Non-Verbal Communication
Jun 14 | 00:48:56
Bandersnatch and Choice-Supportive Bias
May 31 | 00:48:34
Escape Rooms and Learning
May 17 | 00:52:05
Wandersong
May 17 | 00:00:50
Headshots Season 2 Trailer
Feb 02 | 00:02:30
Geek Therapy Patreon Special Offer
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