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Three Moves Ahead 166: Strategic Tee Ball
Publisher |
Idle Thumbs
Media Type |
audio
Podknife tags |
Games & Hobbies
Video Games
Categories Via RSS |
Games & Hobbies
Video Games
Publication Date |
Apr 28, 2012
Episode Duration |
Unknown
Jon Shafer joins Rob, Troy, and Julian to talk about challenge in strategy games. What kind of challenges do we want from strategy games, and how does it get botched? Why are people still surprised when AI opponents aren't very clever? Why are they so hesitant to take on multiplayer? What's the difference between good scenario design and unfair scenario design? How amazing is Unity of Command? Seriously, you guys.

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