The Cost of Making Graphic Video Games
Media Type |
audio
Categories Via RSS |
Leisure
Science
Social Sciences
Video Games
Publication Date |
Aug 23, 2019
Episode Duration |
00:51:47

#63: A recent Kotaku article about a game developer who was diagnosed with PTSD after working on Mortal Kombat 11 inspired this conversation about the potential secondary and vicarious trauma that can occur from prolonged exposure to graphic content. Players may see a fatality for a few seconds while the employees who make the game […]

The post The Cost of Making Graphic Video Games appeared first on Headshots: The Psychology and Gaming Podcast.

#63: A recent Kotaku article about a game developer who was diagnosed with PTSD after working on Mortal Kombat 11 inspired this conversation about the potential secondary and vicarious trauma that can occur from prolonged exposure to graphic content. Players may see a fatality for a few seconds while the employees who make the game may be looking at graphic reference material for months. In the second half of the episode, we provide some recommendations for developers on how to protect and help their employees. Check out the Geek Therapy Discord – geektherapy.com/discord Get all the latest Geek Therapy Gaming updates. Questions? Comments? Discuss this episode on the GT Forum. Notes: * ‘I’d Have These Extremely Graphic Dreams’: What It’s Like To Work On Ultra-Violent Games Like Mortal Kombat 11 – http://bit.ly/2ZoLJ2K — Visit us at www.HeadshotsPodcast.com. Follow us on Twitter: @HeadshotsCast | @CHICKENDINOSAUR | @JosueACardona Headshots is part of the Geek Therapy Podcast Network. Geek Therapy Discord server – www.GeekTherapy.com/discord Geek Therapy on Twitch – www.twitch.tv/geektherapy Geek Therapy Patreon – https://www.patreon.com/GeekTherapy

#63: A recent Kotaku article about a game developer who was diagnosed with PTSD after working on Mortal Kombat 11 inspired this conversation about the potential secondary and vicarious trauma that can occur from prolonged exposure to graphic content. Players may see a fatality for a few seconds while the employees who make the game may be looking at graphic reference material for months. In the second half of the episode, we provide some recommendations for developers on how to protect and help their employees.

Check out the Geek Therapy Discord – geektherapy.com/discord

Get all the latest Geek Therapy Gaming updates.

Questions? Comments? Discuss this episode on the GT Forum.

Notes:

  • ‘I’d Have These Extremely Graphic Dreams’: What It’s Like To Work On Ultra-Violent Games Like Mortal Kombat 11 – http://bit.ly/2ZoLJ2K

Visit us at www.HeadshotsPodcast.com.

Follow us on Twitter: @HeadshotsCast | @CHICKENDINOSAUR | @JosueACardona

Headshots is part of the Geek Therapy Podcast Network.

Geek Therapy Discord server – www.GeekTherapy.com/discord

Geek Therapy on Twitch – www.twitch.tv/geektherapy

Geek Therapy Patreon – https://www.patreon.com/GeekTherapy

The post The Cost of Making Graphic Video Games appeared first on Headshots: The Psychology and Gaming Podcast.

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