My guest today is Chris Totten. An author, architect, founder of the Smithsonian Art Museum Indie Arcade and the Game Artist in Residence at American University. Some CV right? We talk about the relationship between architecture and level design, why Super Mario 3 was such a life changing game, the ubiquity of Madden, how single player games can be communal and a unique teaching experience which replicated the mechanics of Pokemon. "Be a Charizard." iTunes HERE - SUBSCRIBE / RATE / REVIEW RSS HERE Games discussed: Super Mario Bros. 3, Super Metroid, Madden, Netrunner, Monkey Island, Pokemon Go, Towerfall, X-Wing, NBA Jam. Cover design: Craig Stevenson -
http://onedinosaurandhisballoon.blogspot.co.uk Music: Samuel Baker -
http://soundcloud.com/furoshikiMy guest today is Chris Totten. An author, architect, founder of the Smithsonian Art Museum Indie Arcade and the Game Artist in Residence at American University. Some CV right? We talk about the relationship between architecture and level design, why Super Mario 3 was such a life changing game, the ubiquity of Madden, how single player games can be communal and a unique teaching experience which replicated the mechanics of Pokemon. "Be a Charizard." iTunes HERE - SUBSCRIBE / RATE / REVIEW RSS HERE Games discussed: Super Mario Bros. 3, Super Metroid, Madden, Netrunner, Monkey Island, Pokemon Go, Towerfall, X-Wing, NBA Jam. Cover design: Craig Stevenson -
http://onedinosaurandhisballoon.blogspot.co.uk Music: Samuel Baker -
http://soundcloud.com/furoshikicdn.com/content/v1/50200170c4aa78dab1b9ec21/1469289675405-2DGWT5YLIZ6ZRLSW4IJZ/image-
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This is a show about videogames, the people who play them and the people who make them. Each episode, a guest on the show talks about the games that have shaped their life in one way or another. Games that have inspired them, games that forged connections with others & games that have soothed wounds. Checkpoints!
My guest today is Chris Totten. An author, architect, founder of the Smithsonian Art Museum Indie Arcade and the Game Artist in Residence at American University. Some CV right? We talk about the relationship between architecture and level design, why Super Mario 3 was such a life changing game, the ubiquity of Madden, how single player games can be communal and a unique teaching experience which replicated the mechanics of Pokemon.
"Be a Charizard."
iTunes HERE - SUBSCRIBE / RATE / REVIEW
RSS HERE
Games discussed: Super Mario Bros. 3, Super Metroid, Madden, Netrunner, Monkey Island, Pokemon Go, Towerfall, X-Wing, NBA Jam.
Cover design: Craig Stevenson - http://onedinosaurandhisballoon.blogspot.co.uk
Music: Samuel Baker - http://soundcloud.com/furoshiki