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Postmortem: "Scrapeboard" (with Frank DeMarco and Blake Andrews)
Media Type |
audio
Podknife tags |
Design
Technology
Video Games
Categories Via RSS |
Arts
Design
Games
Leisure
Video Games
Visual Arts
Publication Date |
Sep 09, 2022
Episode Duration |
Unknown

This week, a behind-the-scenes look into the game that uses a skateboard deck as a controller! Scrapebopard combines elements of rhythm, racing, and fighting games to create a unique boss attack experience. What's it like playtesting unique hardware? How much did they learn about electronics and wiring? How difficult was it to demo the game at alt.ctrl.GDC? What's next for the game? We explore these questions and more in this interview.

Postmortem: "Scrapeboard" EventsGame DesignHardwareElectric Scrapeboard - Shake That ButtonMakey MakeyAbout formalism - Dario D'AmbraGame DeveloperGame Dev Tools for Raspberry PiBabycastlesWondervillePlaytest Thursdays - NYU Game CenterCome Out & Play Festival"A Work of Art Is Never Finished, Merely Abandoned" - Quote InvestigatorFrank DeMarcoGuestBlake AndrewsGuest

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