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"Godot! God-ot? Godot." Learning a Game Engine; Guns
Media Type |
audio
Podknife tags |
Design
Technology
Video Games
Categories Via RSS |
Arts
Design
Games
Leisure
Video Games
Visual Arts
Publication Date |
Sep 24, 2021
Episode Duration |
Unknown

On this week's episode, your nice hosts explore two completely separate but fully compelling topics! Ellen learns a new engine, Mark discusses why shooting could be a more interesting mechanic than it is, and Stephen completely misses a pun.

  • Astral Gunners
  • Pillars of Creation
  • Games shown at 2D Con 2021:

    • Snow Day: The Cold War
    • Emery
    • Johnny Chainsaw
    • Armed and Gelatinous
    • Captain's Log: Crisis Detected
    • Merchant of Windvale
    • Far Away
    • Magical Unicorn Quest
    • Chronicles of the Wolf and Wallachia: Reign of Dracula
    • Eterbal Exodus
    • Widget Satchel
    • They Stirred
    • Astral Gunners
    • Fitment
    • Fingeance
    • Ollie-Oop
    • HyperDot
    • CULTivate
    • Pillars of Creation
Learning a Game Engine 0:13:05 Ellen Burns-JohnsonProgrammingToolsright-way-to-say-godot.html">The Only Certainty Is That He Won’t Show Up - Dave ItzkoffThe New York TimesStep by Step Godot Documentation - Index - Godot EngineStep by Step Godot Documentation - Instancing - Godot EngineStop Waiting for Godot Jam - Terry Cavanaghitch.io#stopwaitingforgodot - TwitterTypes of Interference in Psychology - Kendra Cherryverywellmind Guns 0:43:14 Mark LaCroixGame DesignCritical Reaction to Mass Effect Citadel - Metacritic20 years on, Bushido Blade remains a fighting game masterpiece - Simon ParkinEurogamerAny good 1 hit kill games out there? - Reddit

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