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Kait Tremblay & Sam Maggs
Podcast |
Script Lock
Media Type |
audio
Categories Via RSS |
Leisure
Other Games
Technology
Video Games
Publication Date |
Aug 29, 2019
Episode Duration |
01:27:31

Calling in from the far reaches of Los Angeles AND Toronto, Kait (currently the Team Lead Narrative Designer on Watch Dogs: Legion at Ubisoft Toronto, and formerly the Lead Writer on A Mortician’s Tale for Laundry Bear Games. She’s also written the book Ain’t No Place for a Hero: Borderlands, and is the co-director of Dames Making Games) and Sam (currently a Senior Writer at Insomniac Games, where she recently worked on the Turf Wars DLC for Marvel’s Spider-Man, and formerly an Associate Writer at Bioware on Anthem. She’s also an author of books like Girl Squads and Wonder Women, and has written for comics like Captain Marvel, Star Trek, and Jem & the Holograms) join us to talk writing tests, how to give good feedback, important soft skills to have, writing processes and "muses," staying organized, things that tap and sap their creativity, what makes a good video game opening/ending, NPCs, storytelling quagmires, diverse dev teams, whether there's anything in their work that takes forever that people wouldn't expect, work/life balances, what they're consuming that isn't video games, why writing WWE fanfiction can be helpful for your game writing, major influences, and MOREEEEE!

Our Guests on the Internet Kait's Twitter and Instagram, and you should follow all of the rad Watch Dogs: Legion writers and narrative designers on twitter!

Sam's Twitter, Instagram, and Website, and you should check out Captain Marvel and preorder The Unstoppable Wasp. Also you should follow all of the good folks at Insomniac Games on twitter!

Stuff We Talked About ASMR Hair Treatment | Mic ON Brush | Oils & Crinkle Cap What Makes a Good Video Game Ending? by Kait Tremblay Mass Effect 2 Borderlands Portal 2 God of War Uncharted 2: Among Thieves Bioshock Hellblade Observation Dames Making Games The 18-month fence hop, the six-day chair, and why video games are so hard to make by Blake Hester Chernobyl Fleabag The Woman's Hour: The Great Fight to Win the Vote by Elaine Weiss Stargate SG-1 Cleopatra 2525 Farscape Andromeda seaquest DSV Star Trek: Voyager

Our theme music was composed by Isabella Ness, and our logo was created by Lily Nishita.

Calling in from the far reaches of Los Angeles AND Toronto, Kait and Sam join us to talk writing tests, how to give good feedback, important soft skills to have, writing processes and "muses," staying organized, things that tap and sap their creativity, what makes a good video game opening/ending, NPCs, storytelling quagmires, diverse dev teams, whether there's anything in their work that takes forever that people wouldn't expect, work/life balances, what they're consuming that isn't video games, why writing WWE fanfiction can be helpful for your game writing, major influences, and MOREEEEE!

Calling in from the far reaches of Los Angeles AND Toronto, Kait (currently the Team Lead Narrative Designer on Watch Dogs: Legion at Ubisoft Toronto, and formerly the Lead Writer on A Mortician’s Tale for Laundry Bear Games. She’s also written the book Ain’t No Place for a Hero: Borderlands, and is the co-director of Dames Making Games) and Sam (currently a Senior Writer at Insomniac Games, where she recently worked on the Turf Wars DLC for Marvel’s Spider-Man, and formerly an Associate Writer at Bioware on Anthem. She’s also an author of books like Girl Squads and Wonder Women, and has written for comics like Captain Marvel, Star Trek, and Jem & the Holograms) join us to talk writing tests, how to give good feedback, important soft skills to have, writing processes and "muses," staying organized, things that tap and sap their creativity, what makes a good video game opening/ending, NPCs, storytelling quagmires, diverse dev teams, whether there's anything in their work that takes forever that people wouldn't expect, work/life balances, what they're consuming that isn't video games, why writing WWE fanfiction can be helpful for your game writing, major influences, and MOREEEEE!

Our Guests on the Internet Kait's Twitter and Instagram, and you should follow all of the rad Watch Dogs: Legion writers and narrative designers on twitter!

Sam's Twitter, Instagram, and Website, and you should check out Captain Marvel and preorder The Unstoppable Wasp. Also you should follow all of the good folks at Insomniac Games on twitter!

Stuff We Talked About ASMR Hair Treatment | Mic ON Brush | Oils & Crinkle Cap What Makes a Good Video Game Ending? by Kait Tremblay Mass Effect 2 Borderlands Portal 2 God of War Uncharted 2: Among Thieves Bioshock Hellblade Observation Dames Making Games The 18-month fence hop, the six-day chair, and why video games are so hard to make by Blake Hester Chernobyl Fleabag The Woman's Hour: The Great Fight to Win the Vote by Elaine Weiss Stargate SG-1 Cleopatra 2525 Farscape Andromeda seaquest DSV Star Trek: Voyager

Our theme music was composed by Isabella Ness, and our logo was created by Lily Nishita.

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