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"Empty the bucket." Burnout; Asynchronous and Asymmetric Gameplay [Nice Replay]
Media Type |
audio
Podknife tags |
Design
Technology
Video Games
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Arts
Design
Games
Leisure
Video Games
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Publication Date |
Feb 24, 2021
Episode Duration |
Unknown
#185 "Empty the bucket."Roundtable 2020.07.28

Your nice hosts are tired, then get energized. Stephen is thinking about it, Mark brought a few unlikely examples, and Ellen is also thinking about it.

Here's a fun new thing: We've recently started a Discord channel for listeners to discuss the show with each other. It's part of the Twin Cities Gamedev Discord server, but you don't need to be a Twin Cities gamedev to partisipate! Get directly to the Nice Games Club discussion channel via https://nicegames.club/discord

Burnout 0:06:43 Stephen McGregorIRLBurn-out, an "occupational phenomenon" - World Health OrganizationTeacher Burnout: What It Is, Why It Happens, and How You Can Prevent End-Of-Yea… - WaterfordToxic management cost an award-winning game studio its best developers - Megan FarokhmaneshThe Verge Asynchronous and Asymmetric Gameplay 0:46:39 Mark LaCroixGame DesignAsynchronous Multiplay: Futures for Casual Multiplayer Experience - Ian BogostGeorgia Institute of TechnologyRelaxed Hardcore: Why Asynchronous is the Next Big Thing in Core Gaming - Ian HardinghamGDCWhy an Asymmetric Board Game Pissed Off Me and My Friends - Kyle RogacionGoomba StompAre Asymmetrical Multiplayer Games Becoming a Major Trend? - Micah ShapiroGameRant

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