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"..." Debugging; Silent Protagonists
Media Type |
audio
Podknife tags |
Design
Technology
Video Games
Categories Via RSS |
Arts
Design
Games
Leisure
Video Games
Visual Arts
Publication Date |
Nov 05, 2021
Episode Duration |
Unknown

Mark goes over the theory and practice of debugging (in Unity, at least). Ellen gets the gist of it. Stephen considers when a game can benefit from having a silent protagonist, or at least a main character that doesn't say anything. Stay tuned after the outro music for bonus sound effects!

Debugging 0:02:06 Mark LaCroixProgrammingWorking in the Inspector: Toggling Debug Mode - Unity Silent Protagonists 0:43:58 Stephen McGregorGame DesignNarrativeConcept: Silent Protagonist - Giant BombSilent protagonist - WikipediaHeroic Mime - TV Tropes

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