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Submit ReviewMark goes over the theory and practice of debugging (in Unity, at least). Ellen gets the gist of it. Stephen considers when a game can benefit from having a silent protagonist, or at least a main character that doesn't say anything. Stay tuned after the outro music for bonus sound effects!
Debugging 0:02:06 Mark LaCroixProgrammingWorking in the Inspector: Toggling Debug Mode - Unity Silent Protagonists 0:43:58 Stephen McGregorGame DesignNarrativeConcept: Silent Protagonist - Giant BombSilent protagonist - WikipediaHeroic Mime - TV TropesThis episode currently has no reviews.
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