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"Calendar math!" Calendar Math (Production Schedules); Calendar Math (Real Time in Games)
Media Type |
audio
Podknife tags |
Design
Technology
Video Games
Categories Via RSS |
Arts
Design
Games
Leisure
Video Games
Visual Arts
Publication Date |
Dec 03, 2019
Episode Duration |
Unknown

This week on the show, your nice hosts take two very different in-depth approaches to a topic that pops up a lot on the show:  the ever-challenging calendar math!

  • We spoke with Jajeev on a recent episode about UI design. User Interfaces
  • We recently spoke with Martha's dad about board game design and his work writing cross-compilers for 8-bit computers. Board Game Design
Calendar Math (Production Schedules) 0:07:41 Mark LaCroixProduction Our guest Eric Johnson went in-depth on Agile development in a recent episode. Agile Development

Mark alluded to a pattern that is found in almost everything in nature, but is most frequently studied in language. It's called Zipf's Law, and here's a video from Vsauce on YouTube about it.

Calendar Math (Real Time in Games) 0:43:23 Martha MegarryGame DesignIRLDate and Time Odds, Ends and Oddities - Maggie PintJavaScriptMNSamoa and Tokelau skip a day for dateline change - BBC

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