This week on the show, your nice hosts take two very different in-depth approaches to a topic that pops up a lot on the show, the ever-present... calendar math!
Remember, Widget Satchel just came out! You can pick it up on Switch, Itch, and Steam! The 20% launch discount ends soon, so grab it now!
We're also making a renewed effort to ask listeners to leave a review of the show so that more people can find it. Review Nice Games Club on Apple Podcasts, Stitcher, Spotify, and/or wherever you listen to the show! Leave a nice one, and we might read it on the show!
Meta
We spoke with Jajeev on a recent episode about UI design.
We had Martha's dad on an episode about board game design, where we also touched briefly on his work writing cross-compilers for 8-bit computers.
[0:07:41] Calendar Math (Production Schedules)
Our guest Eric Johnson went in-depth on agile development in a recent episode.
Mark alluded to a pattern which graph popularity that is found in almost everything in nature, but is most frequently studied in language, called Zipf's Law.
[0:43:23] Calendar Math (Real Time in Games)
"Date and Time Odds, Ends and Oddities" - Maggie Pint, JavaScriptMN
"Samoa and Tokelau skip a day for dateline change" - BBC News
This week on the show, your nice hosts take two very different in-depth approaches to a topic that pops up a lot on the show, the ever-present... calendar math!
Remember, Widget Satchel just came out! You can pick it up on Switch, Itch, and Steam! The 20% launch discount ends soon, so grab it now!
We're also making a renewed effort to ask listeners to leave a review of the show so that more people can find it. Review Nice Games Club on Apple Podcasts, Stitcher, Spotify, and/or wherever you listen to the show! Leave a nice one, and we might read it on the show!
Meta
We spoke with Jajeev on a recent episode about UI design.
We had Martha's dad on an episode about board game design, where we also touched briefly on his work writing cross-compilers for 8-bit computers.
[0:07:41] Calendar Math (Production Schedules)
Our guest Eric Johnson went in-depth on agile development in a recent episode.
Mark alluded to a pattern which graph popularity that is found in almost everything in nature, but is most frequently studied in language, called Zipf's Law.
[0:43:23] Calendar Math (Real Time in Games)
"Date and Time Odds, Ends and Oddities" - Maggie Pint, JavaScriptMN
"Samoa and Tokelau skip a day for dateline change" - BBC News
This week on the show, your nice hosts take two very different in-depth approaches to a topic that pops up a lot on the show, the ever-present… calendar math!
Remember, Widget Satchel just came out! You can pick it up on Switch, Itch, and Steam! The 20% launch discount ends soon, so grab it now!
We’re also making a renewed effort to ask listeners to leave a review of the show so that more people can find it. Review Nice Games Club on Apple Podcasts, Stitcher, Spotify, and/or wherever you listen to the show! Leave a nice one, and we might read it on the show!
Meta
[0:07:41] Calendar Math (Production Schedules)
- Our guest Eric Johnson went in-depth on agile development in a recent episode.
- Mark alluded to a pattern which graph popularity that is found in almost everything in nature, but is most frequently studied in language, called Zipf’s Law.
[0:43:23] Calendar Math (Real Time in Games)