“Calendar math!” Calendar Math; Calendar Math
Media Type |
audio
Podknife tags |
Design
Technology
Video Games
Categories Via RSS |
Arts
Design
Games
Leisure
Video Games
Visual Arts
Publication Date |
Dec 03, 2019
Episode Duration |
01:06:20
This week on the show, your nice hosts take two very different in-depth approaches to a topic that pops up a lot on the show, the ever-present... calendar math! Remember, Widget Satchel just came out! You can pick it up on Switch, Itch, and Steam! The 20% launch discount ends soon, so grab it now! We're also making a renewed effort to ask listeners to leave a review of the show so that more people can find it. Review Nice Games Club on Apple Podcasts, Stitcher, Spotify, and/or wherever you listen to the show! Leave a nice one, and we might read it on the show! Meta We spoke with Jajeev on a recent episode about UI design. We had Martha's dad on an episode about board game design, where we also touched briefly on his work writing cross-compilers for 8-bit computers. [0:07:41] Calendar Math (Production Schedules) Our guest Eric Johnson went in-depth on agile development in a recent episode. Mark alluded to a pattern which graph popularity that is found in almost everything in nature, but is most frequently studied in language, called Zipf's Law. [0:43:23] Calendar Math (Real Time in Games) "Date and Time Odds, Ends and Oddities"  - Maggie Pint, JavaScriptMN "Samoa and Tokelau skip a day for dateline change" - BBC News
This week on the show, your nice hosts take two very different in-depth approaches to a topic that pops up a lot on the show, the ever-present... calendar math! Remember, Widget Satchel just came out! You can pick it up on Switch, Itch, and Steam! The 20% launch discount ends soon, so grab it now! We're also making a renewed effort to ask listeners to leave a review of the show so that more people can find it. Review Nice Games Club on Apple Podcasts, Stitcher, Spotify, and/or wherever you listen to the show! Leave a nice one, and we might read it on the show! Meta We spoke with Jajeev on a recent episode about UI design. We had Martha's dad on an episode about board game design, where we also touched briefly on his work writing cross-compilers for 8-bit computers. [0:07:41] Calendar Math (Production Schedules) Our guest Eric Johnson went in-depth on agile development in a recent episode. Mark alluded to a pattern which graph popularity that is found in almost everything in nature, but is most frequently studied in language, called Zipf's Law. [0:43:23] Calendar Math (Real Time in Games) "Date and Time Odds, Ends and Oddities"  - Maggie Pint, JavaScriptMN "Samoa and Tokelau skip a day for dateline change" - BBC News

This week on the show, your nice hosts take two very different in-depth approaches to a topic that pops up a lot on the show, the ever-present… calendar math!

Remember, Widget Satchel just came out! You can pick it up on Switch, Itch, and Steam! The 20% launch discount ends soon, so grab it now!

We’re also making a renewed effort to ask listeners to leave a review of the show so that more people can find it. Review Nice Games Club on Apple Podcasts, Stitcher, Spotify, and/or wherever you listen to the show! Leave a nice one, and we might read it on the show!

Meta

[0:07:41] Calendar Math (Production Schedules)

[0:43:23] Calendar Math (Real Time in Games)

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