Nice Games Club Social Media Manager/Evil Games Co-host Dale LaCroix joins us to discuss Localization and Navigation both in games and IRL. Is Google Translate enough for your game? Will your awesome pun work in Spanish? What do Ikea and airports have to do with level design? Stick around past the outro for more Dale Travel Tips!
Meta
It was Halloween!
Hamburger menu costume by Cathy Bridges on Twitter
Goose by Cabel on Twitter
Goose by LR on Twitter
Goose by Robert Joe on Twitter
“Luigi’s Mansion 3 Review - Frights and Delights” -Brian Shea, Game Informer
“Death Stranding review: Hideo Kojima tries to make fetch happen” -Russ Frushtick, Polygon
Deadspin
“What Happened to Deadspin, According to the People Who Were There” -Stefan Fatsis and Josh Levin, Slate
“The Senseless Death of Deadspin” -James D. Walsh, Intelligencer/New York Magazine
The “UnDeadspin” Twitter account documenting new articles written by former Deadspin staff
[0:18:42] Localization
Gamedev Polyglot Google Spreadsheet
[1:00:52] Navigation
"Want To Learn About Game Design? Go To Ikea" -Jamin Warren, readwrite (originally published on Kill Screen)
"IKEA, and the Logic of Video Game Design" -Daniel Golding, Kotaku
[1:23:55] Dale’s Additional Travel Tips
Google Maps
Drury Hotels
Nice Games Club Social Media Manager/Evil Games Co-host Dale LaCroix joins us to discuss Localization and Navigation both in games and IRL. Is Google Translate enough for your game? Will your awesome pun work in Spanish? What do Ikea and airports have to do with level design? Stick around past the outro for more Dale Travel Tips!
Meta
It was Halloween!
Hamburger menu costume by Cathy Bridges on Twitter
Goose by Cabel on Twitter
Goose by LR on Twitter
Goose by Robert Joe on Twitter
“Luigi’s Mansion 3 Review - Frights and Delights” -Brian Shea, Game Informer
“Death Stranding review: Hideo Kojima tries to make fetch happen” -Russ Frushtick, Polygon
Deadspin
“What Happened to Deadspin, According to the People Who Were There” -Stefan Fatsis and Josh Levin, Slate
“The Senseless Death of Deadspin” -James D. Walsh, Intelligencer/New York Magazine
The “UnDeadspin” Twitter account documenting new articles written by former Deadspin staff
[0:18:42] Localization
Gamedev Polyglot Google Spreadsheet
[1:00:52] Navigation
"Want To Learn About Game Design? Go To Ikea" -Jamin Warren, readwrite (originally published on Kill Screen)
"IKEA, and the Logic of Video Game Design" -Daniel Golding, Kotaku
[1:23:55] Dale’s Additional Travel Tips
Google Maps
Drury Hotels
Nice Games Club Social Media Manager/Evil Games Co-host Dale LaCroix joins us to discuss Localization and Navigation both in games and IRL. Is Google Translate enough for your game? Will your awesome pun work in Spanish? What do Ikea and airports have to do with level design? Stick around past the outro for more Dale Travel Tips!
Meta
[0:18:42] Localization
[1:00:52] Navigation
[1:23:55] Dale’s Additional Travel Tips