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370: Designing for One Hand
Podcast |
Design Details
Publisher |
Spec
Media Type |
audio
Categories Via RSS |
Arts
Design
Technology
Publication Date |
Oct 28, 2020
Episode Duration |
00:33:06

This week, we discuss the tradeoffs and challenges of designing interfaces for one-handed use. In The Sidebar, we talk about strategies for collaborating effectively with brand and product design.


Golden Ratio Patrons:

Float Float has been a lifeline for teams working remotely in 2020. With float you can send your team their work schedule (daily or weekly) via Slack or email, and keep them in the loop of any changes to their tasks and projects with live notifications. You can also let your team know where you're working from with Float's scheduled status. Working from the lake house next week? Add it in Float to let your team know, ahead of time! Learn more at float.com/designdetails.

CuriosityStreamLearn about any topic with CuriosityStream; the first on-demand documentary streaming service. There is always something new to learn about with thousands of award-winning documentaries on Technology, History, Nature, Food, Science, Travel, and more! Can’t decide what to watch? Try CuriosityStream’s new feature, ON NOW, to watch a continuous stream of the best documentaries. Get an entire year of streaming for just $14.99 when you sign up at curiositystream.com/design.


Latest VIP Patrons:

  • Andrea Molnar
  • Aaron Burkhart
  • Dominic Holmes
  • Altay Aydemir
  • Austin Schafer
  • Pfutz
  • Mable Wong

The Sidebar:

The Sidebar is an exclusive weekly segment for our Patreon supporters. You can subscribe starting at $1 per month for access to full episodes going forward! Sign up at https://patreon.com/designdetails.

In this week's Sidebar, we talk about how to effectively collaborate between brand and product design.


Follow up:


Main topic:

vinnie329 asks on our GitHub:

I would love to get both your takes on the one-hand myth that a lot of designers seem to buy-in to when designing for mobile. The myth suggests that all people use one hand to interact with their phones and so interfaces should be designed accordingly. This may have been true on the early smartphones which were smaller and where apps tended to be simpler. However, with devices getting bigger and heavier it seems like people use both hands for more complex, high-stakes tasks (buying something) and one hand for simple, low-stakes tasks (scrolling through a feed). Is this what you guys have found to be true? And is there any recent research around how people use their hands to interact with their phones?


Cool Things:


Design Details on the Web:


Arrivederci!

P.S. Gorlami

This week, we discuss the tradeoffs and challenges of designing interfaces for one-handed use. In The Sidebar, we talk about strategies for collaborating effectively with brand and product design.

This week, we discuss the tradeoffs and challenges of designing interfaces for one-handed use. In The Sidebar, we talk about strategies for collaborating effectively with brand and product design.


Golden Ratio Patrons:

Float Float has been a lifeline for teams working remotely in 2020. With float you can send your team their work schedule (daily or weekly) via Slack or email, and keep them in the loop of any changes to their tasks and projects with live notifications. You can also let your team know where you're working from with Float's scheduled status. Working from the lake house next week? Add it in Float to let your team know, ahead of time! Learn more at float.com/designdetails.

CuriosityStreamLearn about any topic with CuriosityStream; the first on-demand documentary streaming service. There is always something new to learn about with thousands of award-winning documentaries on Technology, History, Nature, Food, Science, Travel, and more! Can’t decide what to watch? Try CuriosityStream’s new feature, ON NOW, to watch a continuous stream of the best documentaries. Get an entire year of streaming for just $14.99 when you sign up at curiositystream.com/design.


Latest VIP Patrons:

  • Andrea Molnar
  • Aaron Burkhart
  • Dominic Holmes
  • Altay Aydemir
  • Austin Schafer
  • Pfutz
  • Mable Wong

The Sidebar:

The Sidebar is an exclusive weekly segment for our Patreon supporters. You can subscribe starting at $1 per month for access to full episodes going forward! Sign up at https://patreon.com/designdetails.

In this week's Sidebar, we talk about how to effectively collaborate between brand and product design.


Follow up:


Main topic:

vinnie329 asks on our GitHub:

I would love to get both your takes on the one-hand myth that a lot of designers seem to buy-in to when designing for mobile. The myth suggests that all people use one hand to interact with their phones and so interfaces should be designed accordingly. This may have been true on the early smartphones which were smaller and where apps tended to be simpler. However, with devices getting bigger and heavier it seems like people use both hands for more complex, high-stakes tasks (buying something) and one hand for simple, low-stakes tasks (scrolling through a feed). Is this what you guys have found to be true? And is there any recent research around how people use their hands to interact with their phones?


Cool Things:


Design Details on the Web:


Arrivederci!

P.S. Gorlami

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