When we last left the Scüpy Gang, they were entering the lair of villanous Count Mathus Seyvoth, who might be a vampire or maybe an umpire. 11 months later, it’s time to throw open the doors and discover the horrors—and great deals!—that await inside. Will our adventurers be able to resist the hard sell? And can a Zone of Truth spell really stop a master salesman?
When we last left the Scüpy Gang, they were entering the lair of villanous Count Mathus Seyvoth, who might be a vampire or maybe an umpire. 11 months later, it’s time to throw open the doors and discover the horrors—and great deals!—that await inside. Will our adventurers be able to resist the hard sell? And can a Zone of Truth spell really stop a master salesman?...