135 – Portal Dragon Games, Planetoid, Games for Foster Kids – The Family Gamers Podcast
Media Type |
audio
Categories Via RSS |
Games
Kids & Family
Leisure
Parenting
Video Games
Publication Date |
Mar 04, 2019
Episode Duration |
00:51:13

On this week's episode, we are joined by Jon Mietling of Portal Dragon Games, to talk about the Kickstarter for his game Planetoid, his other games, and how games have helped him connect with his foster kids.

The post 135 – Portal Dragon Games, Planetoid, Games for Foster Kids – The Family Gamers Podcast appeared first on The Family Gamers.

On this week’s episode, we are joined by Jon Mietling, of Portal Dragon Games, to talk about the Kickstarter for his game Planetoid, his other games, and how games have helped him connect with his foster kids. Let’s talk about Planetoid. We’ve been playing a prototype of Planetoid and can’t stop talking about how much we enjoy it. It’s a set collection and memory game for 1-4 players. You are interstellar miners trying to get the most valuable resources. You can play heavily on memory, or rely more on luck and strategy. When you drill, reveal all surrounding tiles; or you can scan to peek at tiles that are still hidden. “Ship” resources and earn a bonus if they match a certain set. The advanced mode uses action point system, so you can make more decisions about what actions to do on your turn: one big powerful action, lots of cheap actions, or somewhere in between? Jon specifically designed Planetoid to grow from Basic to Advanced depending on what your players are like. Check out the kickstarter: thefamilygamers.com/planetoid Planetoid isn’t the only Portal Dragon game we’ve fallen for! Next we address Palm Island. It’s fundamentally a solo game, that you play simply manipulating a deck of cards in your hands. Where did you come up with the idea for Palm Island? It comes from working in two categories: starter ideas and goals. “What kinds of games do I like to play, what kind of games would I like to see?” Both Palm Island and Planetoid came from a game design “sprint”, during a season where Jon had a very long drive to work. Specific idea: “table-less game”. Originally he called it “Palm Springs”, and the pun launched the whole idea. To achieve table-less, what was needed… Palm Island is not the first game to do this, but Jon had not looked at any of the others first. Amazingly, once Jon hit on the full idea, Palm Island needed very little editing to the gameplay. Especially with Feats and other optional abilities, Palm Island encourages players to try many different strategies. At first glance, it appears very luck-based, but it’s actually less about luck and more about learning different kinds of strategy. Get the basic version for about $15 on Portal Dragon’s website, but you can get the plastic card version with free shipping if you back the Planetoid Kickstarter! Tell us about Zephyr: Winds of Change. Cooperative, modular adventure for 1-5 players. You’re a steampunk airship captain! Asymmetric – everyone has their own ship. Tries to address the issue common to many other cooperative games; every player should feel valuable, with their own decisions to make. Players can fly apart and pick new sub-missions. Scales to different player counts and time restrictions. For this game, Jon wanted to make something “hefty, but that my wife would play with me.” Since there are different rules for different situations, it is pretty fiddly, unlike other Portal Dragon games. However, turn-to-turn, it feels like a basic deckbuilder. Use your captain’s special abilities and gain crew with their *own* special abilities and personalities (this is where the transparent cards come in,

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