Three Moves Ahead is the leading strategy game themed podcast on the internet. Every week a panel of knowledgeable gamers with strong opinions meets to talk about the strategy and war games of the day, design i...
Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a...
Something True brings you incredible and bizarre true stories from the footnotes of history. A dog in the United States Cabinet? A leading rocket scientist who quit his job to make a moonchild? Virginia Woolf d...
Steve Gaynor of The Fullbright Company sits down with noteworthy video game developers for an in-depth conversation about their career and creative process, and the tricky work of establishing and maintaining a...
Idle Thumbs is a video game podcast full of in-depth discussion and absurdity. Between overly-enthusiastic dissections of their latest media experiences and baffling phonological explorations of Jeff Goldblum's...
Three friends try and figure everything out. Join Chris, Jake, and Nick as they delve into the weirdness of life, pop culture, and technology—and do their best to explain it as absurdly as they can. Write in to...
Join us as we revisit David Lynch and Mark Frost's unsettling murder mystery serial, Twin Peaks. Each week we'll watch and discuss one episode—send questions and comments on the current episode to twinpeaks@idl...
In this episode, Soren interviews veteran game developer Robin Hunicke, co-founder of Funomena and best known for her work on MySims, Boom Blox, and Journey. They discuss why HyperCard was so great, why AI deve...
Len and Troy plunge gladius-first into the Late Republic to win victories on the tactical and strategic scale in Expeditions: Rome. The third installment in the series has more going on than ever before, but is...
Len and Rowan come in for a low glide over 2022's calendar of strategy game releases to discuss what excites us, what worries us, and what smaller stuff we're keeping an eye on. Will Victoria 3 live up to the h...
Troy and Len are joined by PCGamesN's Ian Boudreau and Fanbyte's Mike Williams to look back on a year that's a bit hard to summarize. Why can't we find a theme to slap on 2021? What were some of the biggest sur...
In this episode, Soren interviews veteran RPG designer Josh Sawyer, best known for his work on Icewind Dale, Fallout: New Vegas, and Pillars of Eternity. They discuss the purpose of grinding, the difference bet...
Len and Kotaku's Luke Plunkett dig into the logistics-laden recent expansion and patch for Hearts of Iron 4 with No Step Back and the Barbarossa Update. How has it changed how we play, and how does HoI4 feel di...
In this episode, Soren interviews veteran RPG designer Josh Sawyer, best known for his work on Icewind Dale, Fallout: New Vegas, and Pillars of Eternity. They discuss how making a website for a tattoo parlor le...
Rob got to check out a pre-alpha build of Company of Heroes 3's multiplayer, and now he's sitting down with lead gameplay designer Matt Philip and map designer Will Ward. Among the topics on the docket are how ...
In this episode, Soren interviews veteran game developer Chet Faliszek, who co-founded Stray Bombay and is best known for his work at Valve on games such as Left 4 Dead and Portal 2. They discuss what shampoo s...
Rowan, Jon, and Ian Boudreau talk about Against the Storm, an early access city-builder that forces you to abandon your cities after a set amount of time. How do these shorter runs affect how we approach the ge...