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The journey has been a long one but the DM has one last message from you please take a listen.
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A quick update on why you may have not heard from us in a little bit. Let's all say congratulations to Matt and Emily for the addition to their family.
Intro music created by Noah Briton
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Our heroes continue their battle against an otherworldly beast made of crystal clear ice and fury. Ghrimtuk and Matolius find themselves in the icy grasp of the monster causing Amelia to tap into her wrath and celestial power to unleash a powerful new spell, but will it be enough?
Intro music created by Noah Briton
Episode music from Death's Gambit OST by Kyle Hnedak
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Our heroes search for how to open the locked doors inside Zartan's Rest. Using some smart thinking, and of course some force, they eventually make their way into the center chamber of the temple. What treasures could wait inside?
Intro music created by Noah Briton
Episode music from Death's Gambit OST by Kyle Hnedak
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After finding strange fires lit in the temple, the party continues through the temple to find a carved door. After being unable to open it they continue to explore and are surrounded by a thick fog. Using it as cover, a number of hungry beasts attack the heroes. Will they survive this ambush?
Intro music created by Noah Briton
Episode music from Death's Gambit OST by Kyle Hnedak
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Our heroes find the trial of Zartan's Rest. A dao challenges the team to a fight in a rocky, fiery arena. Will they pass the trial, or will will this lead to their final rest?
Intro music created by Noah Briton
Episode music from Death's Gambit OST by Kyle Hnedak
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Our heroes solve the riddle in the entry of Zartan's Rest before exploring the dark hallways. Inside they have a run-in with a basilisk and floating medusa heads. Will they make it through, or will another party member turn to stone?
Intro music created by Noah Briton
Episode music from Death's Gambit OST by Kyle Hnedak
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Being tasked by the librarians to find a powerful magic item the party travels to the upper edge of the desert. Finding ancient ruins they venture forth learning that even the statues wish to protect whatever lies inside.
Intro music created by Noah Briton
Episode music from Death's Gambit OST by Kyle Hnedak
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Our heroes face off against the guardian of the Archive of Order before making their way into the temple. Inside, the group finds the keepers of the archive who ask them to complete a task for them while they hint at Amelia's forgotten past.
Intro music created by Noah Briton
Episode music from Death's Gambit OST by Kyle Hnedak
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Our heroes cross the mountains into the desert as they head towards the Archive of Order. As they draw close to the ruins, Matolius and Rain are chased by a massive monstrosity made of spinning gears and metal. Will the others be able to save them?
Intro music created by Noah Briton
Episode music from Death's Gambit OST by Kyle Hnedak
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With Amelia turned to stone by the beholder tyrant, she finds her consciousness in a faraway place as she learns a small bit of what she has been looking for. The rest of the party tries to save Amelia from her rocky fate before taking what they can and leaving the catacombs to find a place to rest and figuring out what to do next.
Intro music created by Noah Briton
Episode music from Death's Gambit OST by Kyle Hnedak
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Our heroes ascend into another chamber in these sunken catacombs to finally come face to face with the Tyrant Orox, the beholder calling this place home. A heated battle ensues but something terrible happens to one of the party members. Will they survive?
Intro music created by Noah Briton
Episode music from Death's Gambit OST by Kyle Hnedak
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After Ghrimtuk gracefully descends another level in the Verdant Catacomb, shapes emerge in the water below to give our heroes yet another obstacle to clear before pressing on. As they fight their way through, they get a surprise from something lurking in the shadows.
Intro music created by Noah Briton
Episode music from Death's Gambit OST by Kyle Hnedak
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Our heroes are assaulted by a troop of bugbears and their friends as they descend further into the Verdant Catacomb. As they fight through the campsite, they find another hole in the floor telling them they may have further to go.
Intro music created by Noah Briton
Episode music from Death's Gambit OST by Kyle Hnedak
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Our heroes enter what they believe to be the Verdant Catacombs, a forgotten temple of the Twilight Sword. On their way inside they encounter some interesting local flora as they descend further into this decrepit terrain.
Intro music created by Noah Briton
Episode music from Death's Gambit OST by Kyle Hnedak
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As the party departs from Stormhaven they also find themselves departing from their ship once again. They search across the land for a lost temple not knowing what dangers lie ahead.
Intro music created by Noah Briton
Episode music from Death's Gambit OST by Kyle Hnedak
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Our heroes solve the puzzles of Yorreg's tomb and enter the chambers of his final resting place. The party pays their respects to a great man before deciding who should wield the Duskstaff. They stop by to grab the breathing apparatus and get a bit of a surprise on their way out!
Intro music created by Noah Briton
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Our heroes begin to explore the tomb at the center of Kher Darom. They are instructed by an old security system to find the keys and turn them into the guardians. Can they find them all in time?
Intro music created by Noah Briton
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Our heroes our in the midst of a heated combat as they face off against a group of drow using a retriever to break into the dwarven tomb they seek. Things escalate when the drow call upon the help of demonic allies to keep the heroes back as they try to get inside.
Intro music created by Noah Briton
Darkness, Endless, and A Sunken Miniboss from Death's Gambit OST by Kyle Hnedak
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Our heroes enter the ancient dwarven city of Kher Darom in search of Yorig's tomb. When they arrive they find they aren't the only ones trying to get inside. Perhaps they can use this situation to their advantage?
Intro music created by Noah Briton
Darkness Falls, Dark Room, and Bysurge from Death's Gambit OST by Kyle Hnedak
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Our heroes arrive in Stormhaven and begin to poke around the sleepy fishing village. They meet with the town council and are granted permission to look into the sealed off roadway that leads to the abandoned dwarven city Kher Darom. What will they find inside?
Intro music created by Noah Briton
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After returning from the mountains, our heroes plan their next move and prepare to set sail. They meet their new crew and tie up some loose ends in Oceanshade before departing for Stormhaven. There is much more for them to do.
Intro music created by Noah Briton
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Our heroes take a much needed evening to cool off in the peaks of the Dimoni Mts. before starting their trek back to Oceanshade. Along the way they see the life coming back into the region. Once in front of the Leering Eel they draw a crowd as they announce the death of the Molten Scourge.
Intro music created by Noah Briton
Moonlit Strings from the Death's Gambit OST by Kyle Hnedak
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Our heroes stand face-to-face with the Molten Scourge as he waits for them to lay down their possessions and swear their lives to him. The heroes, however, have come here with a different plan. There are people who want their home back, and they intend to deliver.
Intro music created by Noah Briton
Death, Endless, and Phoenix Rider from the Death's Gambit OST by Kyle Hnedak
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Our heroes push deeper into the inferno that is the Molten Basilica. With more kobolds and traps around every corner they continue their search for the red dragon. Will they be able to get a drop on him, or will his voice be their end?
Intro music created by Noah Briton
Aldwynn and Gaian Slayer from the Death's Gambit OST by Kyle Hnedak
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Our heroes enter the Molten Basilica in search of the dragon known as the Molten Scourge. Inside they find a residence befitting such a name as well as a number of followers who try to keep them at bay. The heroes push in as far as they can and try to reach the volcanoes fiery center.
Intro music created by Noah Briton
Aldwynn,Humanoid Gaian, and Gaian Slayer from the Death's Gambit OST by Kyle Hnedak
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Our adventurers gear up before leaving their new friends at their cave. They make their way to the entrance of the Molten Basilica and interrupt an unexpected hot tub party which causes things to get a bit more heated.
Intro music created by Noah Briton
Death's Gambit OST by Kyle Hnedak
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Our heroes fight for their lives against a slew of fiery serpents who stand in their way of reaching the Molten Basilica. Will they be able to beat the heat or will the ruin the dragon has brought to this land douse their light?
Intro music created by Noah Briton
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Our heroes find shelter in the mountains with a tribe of goliaths. After reminiscing about what brought them together, Amelia finally begins to accept her place among the party, though she is a little rough on herself about it. As they approach the volcano things begin to heat up.
Intro music created by Noah Briton
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We join our heroes as they battle a group of wyverns high in the Dimoni Mountains. Amelia lies unconscious and bleeding out while Matolius and Ghrimtuk are surrounded. WIll they have what it takes to defeat the beasts or does their trail end here?
Intro music created by Noah Briton
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Our heroes move further into the mountains of Urite Anto as they hunt for a red dragon. Along the way Ghrimtuk is visited by his eagle spirit giving him an insight into the land before coming across a stinking campsite high upon some peaks.
Intro music created by Noah Briton
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After succeeding in driving out Cassandra's forces, our heroes prepare to deliver on their next deal with the pirate king. Celebration is had and then our heroes head inland and encounter some more of the islands colorful locals.
New Swordcast Adventures intro music created by Noah Briton
In Doubt by planet.com">http://www.purple-planet.com
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Amelia and Rain were successful in the first half of our heroes' plan. They took down the Halberd and the Tiger Shark without anyone even knowing they were there. Will the Black Prince be just as easy, or will our heroes plans be foiled?
Swordcast Adventures intro by Noah Briton
Opus One by Audionautix is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/...) Artist: http://audionautix.com/
In Pursuit by planet.com">http://www.purple-planet.com
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After gaining the favor of the pirate king, our crew enacts a plan to drive the Etterwine's soldier's from the shores of Oceanshade. Rain and Amelia decide to infiltrate the Halberd, the largest of the fleet's ships, with a plan to make minced meat of the man called The Butcher.
New Swordcast Adventures intro music created by Noah Briton
In Doubt by planet.com">http://www.purple-planet.com
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Our party finds themselves outnumbered. Surrounded by the men of the pirate king they came to find. Can they convince them to join their cause? Or does Ghrimtuk's mouth get them in over their heads, yet again?
New Swordcast Adventures intro music created by Noah Briton
In Doubt by planet.com">http://www.purple-planet.com
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Our adventurers continue their journey into the depths of Rimehold Manor. What kind of traps and surprises lay ahead? Is there really a pirate king waiting for them? Or are these defenses actually the remnants of an old pirate gone mad?
New Swordcast Adventures intro music created by Noah Briton
Chimera by planet.com">http://www.purple-planet.com
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We find our adventurers being attacked by exotic taxidermy in the sealed study of the haunted Rimehold Manor. Will they live to find the pirate king they seek or will these strange security guards get a free meal?
Corridor by planet.com">http://www.purple-planet.com
New Swordcast Adventures intro music created by Noah Briton
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In this episode, our adventurers continue their quest for a fabled sword and venture into an abandoned house long said to be haunted. Will they find the sword? Will they even get in? Is the place really haunted?
New Swordcast Adventures intro music created by Noah Briton
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The Harp and its crew arrive in Oceanshade. Our adventurers disembark and begin to take in the local fare while the wait for nightfall. They hear tales of a haunted house. Could be fun, right?
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Our brave adventurers recruit the help of Silence and her ship, The Harp, once again. As they make their way from Ostwald to Oceanshade they run into a thick wall of fog and are set upon by a Sahaugin raiding party. Was the fog a natural occurrence giving the band an advantage, or was it a well placed trap?
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The party buys some new outfits for their trip to Oceanshade and Timber expedites their travel back to Ostwald. They meet up with Silence and get ready for their trip south. Along the way they run into some unexpected weather conditions.
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The group has finished their unanticipated journey into the lives of another group of adventurers. After the emotionally draining, and yet eye-opening experience, the party is ready to relax. They run into some old friends and take advantage of their evening.
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Our adventurers find themselves reliving the memories of a group of warriors over 250 years old. The group fights to save the town of Salt Shear but Timber and the Truth on the Wind know what waits for them.
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In this episode our fair adventurers find themselves in the midst of the most vivid trip they have had yet. They take on the memories of the past while getting a glimpse into what threatens the world as they know it. Will they see to the demise of the monstrosity that stands before them? Or will they witness the fall of a city?
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Our adventurers finally find what they have come to this island to find. The Fire-Lit Thicket and Timber, leader of the Whispering Mountain Clan. The place the Truth on the Wind has tried to guide them to this entire time. Does Timber actually have the answers our heroes seek? Will the heroes be able to handle it if she doesn't?
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In this episode Amelia struggles with her lack of memory and the distance of her guardian. They continue on their path to try and find Timber and are met by quite an interesting welcoming party.
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The party wakes up after an evening of fine food, drink, and people when they pack up and continue their trek North to find Timber. Along the way they come across some tracks that lead to something... unexpected.
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In this episode our adventurers finish their night in the twilight glade. Elduin hunts for ruins while Ghrimtuk feels homesick. They continue their journey and meet some more interesting allies in the forest.
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In this episode the party finds the glade they have been searching for and Amelia meets Elwyn for the first time. Will the group find the answers they have been after, or will this meeting usher in a wealth of new questions?
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The heat of battle continues as the party tries to protect the people helping them get to where they need to be. Where did all these things come from?!
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The party continues their way North through the forests of Sintar in hopes of finding Elwyn. They are led to a small village where the only thing more interesting than the people is the welcoming party that follows.
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After a harrowing fight with the Shrike and making it through the veil, our party finds themselves in Ostwald. It is a quaint little fishing town filled with unusual characters that our adventurers are not used to. Let's see what kind of trouble and mayhem they can cause in this town and if it really is far enough away to escape the Etterwein's clutches.
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Our party finds their lives in the hands of Captain Silence as she traverses the Veil after a long night. Will their hangovers get the best of them or can our heroes make it through to the island of Sintar?
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We're back for Season 2! Join us as the group has quite an amazing trip after leaving Morbeach in a hurry. Silence leads the voyage to Ostwald and gives our adventures a bit of a tour along the way.
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Our adventures find even more unusual creatures deep within the jungles of Chult, and this one has it out for their wizard.
All other sound FX and music comes from Bensound.com or freesound.org under the Creative Commons License
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As our adventuring party makes it deep into the jungles of Chult, finding a shrine and exploring the ancient ruins, they learn that age doesn't diminish the danger.
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Our Adventurers get their first taste of the dangers of this new land, as undead invade the city. Once they venture beyond the city limits what will they find deep in the jungles of Chult? All this and more in our exclusive preview of the awesome content you can find on our Patreon.
All other sound FX and music comes from Bensound.com or freesound.org under the Creative Commons License
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All other sound FX and music comes from Bensound.com or freesound.org under the Creative Commons License
Check out our Patreon, where you can get bonus content, art prints, and many other fun rewards. Find us at www.patreon.com/theswordcast
We begin this tale upon the Swordcoast but it doesn't take long for our adventures to find their way into Port Nyanzaru. Will they find a way to stop this death curse before it is too late? All this and more in our exclusive preview of the awesome content you can find on our Patreon.
All other sound FX and music comes from Bensound.com or freesound.org under the Creative Commons License
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With fire in the water and Silence on the docks, will Ghrimtuk be able to recover from his afternoon flight and make it back to the group?
Crowd Hammer, Dark Dance, and Urban Gauntlet by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
All other sound FX and music comes from Bensound.com or freesound.org under the Creative Commons License
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The group tries to figure out how to save their day off and find out a little more about one of the local businesses.
"The Professionals", "Palpitations", and "Constricted by www.purpleplanet.com
All other sound FX and music comes from Bensound.com or freesound.org under the Creative Commons License
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After finishing up their investigation in the sewers our adventurers decide to take a much needed day off.
Epic Battle by Twin Musicom (twinmusicom.org)
"Ambience, Seaside Waves, Close, A.wav" by InspectorJ (www.jshaw.co.uk) of Freesound.org
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After having some pudding our adventurers continue their search in the sewers.
Epic Battle by Twin Musicom (twinmusicom.org)
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The party finally gets to see what is behind that door and get a glimpse at what really goes on at the Iron Shield Pub.
Thatched Villagers by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
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The party spends an eventful evening in the local pub and find it has more to offer than meets the eye.
Thatched Villagers by Kevin MacLeod (incompetech.com)
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The group runs into a familiar face, and then into many more unfamiliar faces.
Achaidh Cheide, Folk Round, Parisian, and Village Consort by Kevin MacLeod (incompetech.com)
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The party arrives at Morbeach. Rain walks up a wall and Amelia tries to order the special.
Fiddles McGinty and Moorland by Kevin MacLeod (incompetech.com)
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Enoch has summoned some shadowy figures to aid him in battle. Will that be enough for him to stop our heroes or will consorting with evil be his undoing?
Exhilarate by Kevin MacLeod (incompetech.com)
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The party runs into a familiar face looking for a good time on their way to Morbeach.
Decline, Exhilarate, Hitman by Kevin MacLeod (incompetech.com)
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Our heroes find themselves in mountain top ruins. Will they find what the Unicorn sent them here for or will they find even more questions?
Ossuary 1 - A Begining, Echoes of Time v2, and Water Lilly by Kevin MacLeod (incompetech.com)
Impending Doom by www.purpleplanet.com
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As most of the party tries to climb a mountain for their first time they get roped into a fight that isn't theirs.
Displaced, and Myst by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
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The party begins their climb and they know that something waits for them at the top, but what? What could this Unicorn possibly want them to find up there? Does this strange woman have anything to do with this strange series of events?
Aftermath, Duet Musette, and Sax Rock and Roll by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
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The party finds a prisoner in the bandit camp and she is somehow all too familiar with them even though they have never met.
Scattershot and DD Groove by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
Ethereal Eternity by www.purpleplanet.com
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After losing someone close in the swamp and witnessing the demise of the old man the party gathers some last minute supplies before getting back on their way to the mountain. Scattershot and Skye Cuillin by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ All other sound FX and music comes from Bensound.com or freesound.org under the Creative Commons License Check out our Patreon, where you can get bonus content, art prints, and many other fun rewards. Find us at www.patreon.com/theswordcast
The tables have turned on our heroes as the bullywug leader summons a Froghemoth to aid him. Will his strange blue stone and giant frog beast be enough to vanquish our adventurers?
Angel Share, Arcacne, Comfortable Mystery, Lone Harvest, Mesmerize, Rains Will Fall, and Stages of Grief by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
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The party breaks camp and continues North to deal with the frog men. Do they run in swords swinging or will they take a more tactful approach? Either way they are in for a treat!
Arcane and B-Roll from Incompetech.com
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The party continues their way through the swamp to the North when some surprise company causes them the put on a fiery display.
Heavy Heart Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
Opus One by Audionautix is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/...) Artist: http://audionautix.com/
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After a long night of "intelligence gathering" The group is finally ready to begin their trek into the swamp. After some traveling and a good amount of time soaking they believe they may have found themselves on the right path.
Thatched Villagers Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
Achaidh Cheide Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
All other sound FX and music comes from Bensound.com or freesound.org under the Creative Commons License
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Having all experienced haunting visions and this otherworldly power passing through them, the party must bring themselves back to reality. Salk, the captain of the guard takes it upon himself to interrogate the defaced orphanage owner. While Ghrimtuk enjoys a few lessons in persuasion from the hardened soldier.
Executor, In Doubt, and Spy Story from planet.com">http://www.purple-planet.com
Thatched Villagers Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
All other sound FX and music comes from Bensound.com or freesound.org under the Creative Commons License
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After confronting their accuser, and showing his guilt or his reluctance, to tell the truth, the man Ger Buvoz is now in chains. Salk the aged commander, offers the group a hefty sum to go searching for the lost children. To start this task they first look to the building these missing children once called home for any clues as to where they could be. What they find in the All as one Orphanage, may forever change the course that fate has sent them on.
Immuration by planet.com">http://www.purple-planet.com
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Our heroes find themselves enjoying a bit of a reprieve in a small town at the edge of the swamp. After meeting many of the colorful denizens their previous indiscretions come back to bite them. As the man they saved, then interrogated Ger Buvoz gets them dragged in front of the law of this town. Let's see how our adventurers get out of this sticky situation.
Errigal Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 3.0 Licensehttp://creativecommons.org/licenses/by/3.0/
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Our Adventures find themselves a moment of freedom away from Cassandra's watchful eye. With that they made short work of the tavern, and in a new town with much to explore. Now they must quest to find the cure for this Tarrasque sized hangover, as well as learning what the price of a plant dog truly is.
Galway Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
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As our heroes become suspicious of their new acquaintance choose to use a bit of barbarian diplomacy. This drives the man off and leads them to push forward finding the town of Greyhurst. In this town, there is truly the one thing that they search for... a stiff drink.
Folk Round Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
Minstrel Guild Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
Thatched Villagers Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
Seven Lives to Live by Twin Musicom (twinmusicom.org)
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As the adventurers decide that returning may not be the best idea, they break camp and begin their trek to the Port City of Morbeach. Along the way, they find more what they bargained for within the swamp.
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Long Road Ahead B Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
Seven Lives to Live by Twin Musicom (twinmusicom.org)
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As the fight with the Wraith builds to a crescendo, a Unicorn has appeared on the field and Rains life hangs in the balance. Will the party survive this melee, will they learn the secrets of this crypt, and will the unicorn become the newest party member.
Find out on this episode of The Swordcast Adventures.
Heavy Heart Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
Moorland Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
All other sound FX and music comes from Bensound.com or freesound.org under the Creative Commons License
Our heroes have bested their second test, but they push forward to find their greatest threat so far.... a reflecting pool. Let's listen in to see if our cadre finds out what lies beyond the carved tree door.
Adventure-Traveler-Rome-Catacombs-of-Priscilla-1.jpg" alt="" width="473" height="355">
carved-wood-doors-tree-design-nature-double-door-entrance.jpg" alt="" width="471" height="305">
Contamination by planet.com">http://www.purple-planet.com Corrosion by planet.com">http://www.purple-planet.com Desolation by planet.com">http://www.purple-planet.com Entombed by planet.com">http://www.purple-planet.com Immuration by planet.com">http://www.purple-planet.com
All other sound FX and music comes from Bensound.com or freesound.org under the Creative Commons License
After solving some ancient puzzles, and having a close call with a chasm, the players continue the search for the storied gem. As they move farther into these hallowed halls, they come face to face with the imposing shadowy form of a wraith.
5e.jpg" alt="" width="470" height="674">
Tenebrous by planet.com">http://www.purple-planet.com
Opus One by Audionautix is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/...) Artist: http://audionautix.com/
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As our plucky band pushes farther into these dusty halls, they find that these stiffs aren't as boring as you'd expect. Will they push through and solve these bygone brain teasers, or will they find a permanent resting place.
Lost Souls by planet.com">http://www.purple-planet.com
Galway Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
All other sound FX and music comes from Bensound.com or freesound.org under the Creative Commons License
The heroes continue their dance with undeath, as they are smashed, zapped and attacked from all sides. Will they push through and continue their search for the Emerald, or will they find themselves upon the burial slab? Only time will tell.
Galway Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Moorland Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
All other sound FX and music comes from Bensound.com or freesound.org under the Creative Commons License
Our intrepid band of adventurers continue to fight this mahogany meanece. They push hard to make their way into the mysterious crypt which lies ahead. Will they make it through and succeed in their current quest, or will they fall and find themselves fodder for the escaping undead horde.1435-4802-A72D-3790F823E7B1.png" alt="" width="473" height="356">
Galway Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
All other sound FX and music comes from Bensound.com or freesound.org under the Creative Commons License
While enjoying a well-earned rest, our heroes are rudely awoken by a new friend. After a bit of awkward tension, they continue upon their journey for the second gem.
dap5l2f.jpg" alt="" width="482" height="619">
A Dream Within a Dream by Twin Musicom (twinmusicom.org)
Ethereal Eternity by planet.com">http://www.purple-planet.com
Galway Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ purple-planet.com Purple Planet Royalty Free Music A free collection of royalty free music that can be used for any type of film production or web presentation.
All other sound FX and music comes from Bensound.com or freesound.org under the Creative Commons License
Our adventuring party comes upon a gnome in need, being harried by a group of undead. Showing their heroic nature, they jump into the fray to aid this new friend.
Images used under the CC0 Creative Commons Licence
Sound FX and music comes from Bensound.com or freesound.org under the Creative Commons License
Minstrel Guild Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
Our intrepid band of adventures makes their way back from their first conquest. While returning the gem to their benefactor, they learn a secret or two, as well as touch a few nerves.
Sound FX and music comes from either from Bensound.com or freesound.org under the Creative Commons License
Additional music:
Errigal - Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
Galway - Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
Investigations - Kevin MacLeod is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/...) Source: http://incompetech.com/music/royalty-... Artist: http://incompetech.com/
Long - Road Ahead Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
Minstrel Guild - Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
Angevin - Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
As our heroes find themselves beaten, bruised and out of spell slots. With their first casualty, they must ask themselves do we stay the course and fight through, or do we retreat to fight another day.
All sound FX and music comes from either from Bensound.com or freesound.org under the Creative Commons License
As our heroes finally make it inside of the keep they find that the crypts below aren't as vacant as one would hope. Fighting for their lives they must find a way out of this pit or be just another permanent fixture in these cold halls.
Orc-infested Keep:
Tunnel Entrance/ Crypt:
First Floor:
Second Floor:
All sound FX and music comes from either from Bensound.com or freesound.org under the Creative Commons License
Our humble narrator is on a little beach trip, so let's let the characters themselves tell us how this whole wild adventure began. Let us listen in to where they began their journey in life that has led them to find their way to this mysterious isle.
All sound FX and music comes from either from Bensound.com or freesound.org under the Creative Commons License
As our intrepid band of adventurers travel deeper into the forest, they stumble across the keep they were searching for. What they find there is that 4 heads may not be better than 1.
All sounds FX and music comes from either from Bensound.com or freesound.org under the Creative Commons License
Our new adventuring crew gets their first mission from their benefactor Lady Cassandra Etterwine. They travel out on their first jaunt on this brand new land and get a warm welcome from a few of its more beastial inhabitants.
All sounds FX and music comes from either from Bensound.com or freesound.org under the Creative Commons License
An unlikely band of adventurers make their maiden voyage out to the far off island chain of Dak Atuir. As they grow closer to their destination the players find that the seas are a bit more dangerous than they expected. Waiting for them in the keep of Ghast Kiln, is the Duchess Cassandra Etterwine for whom they are coming to assist.
Incompetech:
Thatched Villagers - Thatched Villagers Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
Hidden Past - Hidden Past Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
Pippin the Hunchback - Pippin the Hunchback Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
Everything else I used is either from Bensound.com or freesound.org
Hello all,
As our initial episode is finally here, but I wanted to offer that there is still more to the story. If you go to our website www.swordcastadventures.com you can listen to the amazing backstories all of the characters wrote and recorded for you. The world that they will be playing in even has a short little intro that give you a bit more information on the islands. So sit back, and enjoy learning what these people all bring to the gaming table.
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