Seasons of Skyrend is a custom 5th edition D&D adventure that focuses on the stories of our characters as they try to survive in the world around them.
The year is 164 A.T. The fifth age has been marked by recovery and rebuilding efforts since a great global catastrophe commonly referred to as The Turn. Cities fell, rivers were rerouted, and mountains came crashing down as whole continents were shaken to the bedrock. Our story begins in the city of Karami on the central peninsula on the continent of Carricar. Karami fared better than most cities after The Turn. Like most of the continent, Karami lies in a state of perpetual autumn. Because of where it lies, the city also has much more night than day.
Our story begins in The Bard’s Rest, a tavern on the west side of the city. From there, the adventures that will define the fifth age lie ahead. Where we go from there all depends on the choices our players make.
270 Available Episodes (270 Total)Average duration: 01:03:20
Mar 09, 2023
Bk. 04 Ch. 74 - The Fractured Land of Selistia
01:00:02
Bk. 04 Ch. 74
Asturias Chase, using her connections within The Bent Bow, has received word on the location of a powerful blue dragon: Veraphlox. Some hunters within the guild seek the thrill of hunting the dragon, though none have ever been successful. Even though they are incredibly dangerous, Veraphlox may be Finnigan’s best bet at hatching his lightning phoenix egg…provided everyone survives the encounter.
Kapras, for all of its charms, is far from the end of the road for our heroes. The temptation to stay can’t outweigh the need to stop Lavesque and save Agnetai. There is no telling what the demigod has planned if he can overthrow his divine father. But first, Finnigan wants to take a detour to visit a lightning creature. He has options, but they all lead away from Carricar and into the unknown.
Darvin, Finnigan, and Arannis turn their attention to Kapras now that The Regal Splendor is airworthy once again. It’s by no means a short flight, but the journey itself is of little concern compared to what awaits them in the small seaside town. They have had more than their share of incidents, but it may be the friendlier reunions that cause the most concern.
The Golden Moon pirates have fled, but not before taking their frustration out on the airship. Darvin, Arannis, and Finnigan rush to help their allies and repair what they can. Ulwan and Felicity were able to prevent the worst from happening, but there is much to be done before everyone is ready to take to the skies. Even so, simply getting into the air won’t mean that everything (and everyone) is okay.
The Golden Moon pirates have defeated the lightning phoenix and seek to claim its egg as their own. Once Finnigan, Darvin, and Arannis realize what’s at stake, they decide that they must intervene. Goldbeard and her sisters are unlikely to let their prize go without a fight, but they aren’t quite at full strength after the battle with the phoenix. Even so, they might have a dirty trick or two up their sleeves.
With the capture of The Golden Moon pirates, Darvin, Finnigan, and Arannis are faced with a tough decision: what now? The Regal Splendor is hardly built for keeping prisoners, and the pirates can be quite charming when they aren’t trying to loot the ship. There is a long way to go, and the pirates are far from the only danger in the skies.
High above the frozen landscapes of southern Carricar, in the perpetual night, The Regal Splendor is under attack. Swooping in on large winged creatures, a small gang of pirates begins an assault. Who they are and what they want is unknown, but that clarity will have to wait. If Darvin, Finnigan, and Arannis can’t stop them soon, it will put everyone on the ship in danger.
After facing down Malcias and General Nils, the city of La Berra is somewhat less than grateful. For the most part, they were not ready for bloodshed to be brought to their city. They certainly weren’t anticipating the god of the dead to walk through their streets. All of this has left them wary of our heroes, who must now decide on a new path forward.
The Way of Obligate Mortality is determined to see their plans through to the end, no matter the cost. As the rooftop battle seems to take a turn for the worse, sacrifices must be made to assure survival in the midst of success. General Nils Verages is putting it all on the line to correct the mistakes of the past, but even that may not be enough to get what he really wants from Darvin.
Darvin, Arannis, and Finnigan have come face to face with General Nils Verages and his Way of Obligate Mortality followers. Here, on the roof of the Koram church, an eery ritual circle has been formed. Huge skeletal fingers made of stone rise up at the perimeter of a runic circle. The purpose of this circle is unknown, but Nils is determined to see his plan through.