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Submit ReviewUnions have come to the video game industry. They started small at just one indie developer about a year ago, then those efforts started to spread. Workers at some of the biggest names in the business have started organizing — at Activision Blizzard and recently at ZeniMax, a company owned by Microsoft. This sudden upswell is shaking up an industry that has long been known for grueling hours, low pay and a workforce that is not especially diverse. So how did the union movement go from 0 to 60, and where is it headed from here? Marketplace’s Meghan McCarty Carino spoke with Nicole Carpenter, a senior reporter for Polygon, a gaming and entertainment news site. She recently wrote an explainer about unions in the industry. She said a turning point came in 2021 when California sued Activision for an alleged pattern of sexual harassment and discrimination, which set off a chain of investigations and lawsuits that brought the problems of the industry into the public eye.
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