Three Moves Ahead 93: Theme, Mechanics and Meaning
Publisher |
Idle Thumbs
Media Type |
audio
Podknife tags |
Games & Hobbies
Video Games
Categories Via RSS |
Games & Hobbies
Video Games
Publication Date |
Dec 03, 2010
Episode Duration |
Unknown
GWJ's Lara Crigger and JTS's Todd Brakke join Troy and special guest Soren Johnson in a wide ranging talk about how how theme and mechanics work together or fight each other. What is Left for Dead really about? Why are themes so important to Lara? How do mechanics translate meaning? Why is Civilization so ahistorical? Do only game designers care about this stuff?Lara loses her train of thought for the first time ever, Todd makes some sense and Soren is his usual impressive self. And more on X-Com. notes.com/?p=237">Theme is Not Meaning Part 1, notes.com/?p=240">Part 2 Redistricting Game 10-theme-is-not-meaning-166381.phtml">Soren's GDC talk as summarized by Destructoid

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