Troy is joined by Tom, Bruce and Rob as they counter December’s religion show with a talk about how strategy games treat science. How do you link technology to other game mechanics? Is there a risk of runaway games if you emphasize science too much? Dead ends, blind research, science of observation and whether you can actually have hard science in a strategy game.
And Bruce replies to comments about his thoughts on Hearts of Iron 3’s infantry weapon research model.
Heisenberg’s War: The Secret History Of The German BombThree Moves Ahead Episode 20 on The Snowball Effect in Game Designgeneration.com/jsmid/news/5827.html">Tom and Miriam Sitting in a Tree (Wayback Machine – very slow)