Three Moves Ahead 438: Procedural Content and Strategy Layers in Games
Publisher |
Idle Thumbs
Media Type |
audio
Podknife tags |
Games & Hobbies
Video Games
Categories Via RSS |
Games & Hobbies
Video Games
Publication Date |
Jun 23, 2018
Episode Duration |
01:21:02
It used to be enough for mainstream games to claim they had "RPG elements". Now we see games with base-building and "strategic layers" - what does that mean? Can one truly take two disparate genres and combine them in a meaningful way? And does procedural generation of content ever live up to its promises? State of Decay 2 ends up being the whipping boy as Rob, Steven Strom, Rowan, and Fraser discuss all of the above.

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