The panel welcomes Mark H. Walker to the round table for a bruising discussion of his upcoming squad based wargame
Lock N Load: Heroes of Stalingrad.
Bruce and Julian dominate an unusually combative conversation, which
only shows how much we care. What is the place of narrative in war
games? Do designers overestimate how intuitive their designs are?
Apologies for the sound quality here. In spite of a perfect sound
test earlier in the day, Mark’s satellite internet was not up to the
task later that night so he had to phone in. Then the recording somehow
made Troy’s comments appear three seconds later than they actually
happened, making editing a real pain in the ass and borking the
Dominions 3 discussion altogether. (Short version, Bruce didn’t send his turn but notice he was attacked by Julian’s deer men.)
Lock N Load
Matrix Games