Sometimes a last minute topic change actually goes somewhere. Troy,
Tom and Bruce have a long and detailed conversation about the
challenges wargame and strategy game designers face when they try to
capture the essence of an historical moment. How do you model
insurgency? What makes WW2 the default combat model if not the default
topic? Why are Tom and Bruce still scarred by
Combat Mission Shock Force? Also a discussion of reading material, how
Twilight Struggle works, and whether
Balance of Power is a terrible game.
Troy also manages to confuse two Middle East themed games. (
Here’s the one Tom was talking about,
here the one Troy was thinking of.)
Then a long update on
Dominions 3 and why Bruce is afraid.
Norm Koger’s current project
The new version of Dragoon
Battlefront
GDW’s Assault
Tom’s Call of Duty 4 review