Here come the creeps, led by Rob and
Rock, Paper, Shotgun's Quintin Smith! Fortunately, they encounter a maze of discussion and towers of topics. Inspired by first-person tower defender
Sanctum and tower attacker
Anomaly: Warzone Earth, Quinns and Rob explore how these games change the tower defense formula, and what about that formula needed changing? Are we doing a disservice to a neat mechanic by insisting that it is a genre? Why are we continually drawn in by games we often find shallow and unsatisfying? Is tower defense really about destruction, or is there an under-served creative aspect to these games?
A lot of games and pieces come up for discussion here, so brace yourself for a link attack.
Quinns'
Sanctum Wot I Think
Troy's
reactions to
Anomaly: Warzone Earth
Rob, two years ago, on
tower defense games
Quinns on
Ace of Spades 3MA on
AI War
Rob's "excessively positive"
Dungeons review
The Verdun game Rob couldn't remember is
The Trench
Kieron Gillen on Warfare: 1917