Rob is pleasantly surprised by
Revolution Under Siege and rounds up Troy Goodfellow and
Broken Toys' Scott Jennings to talk about it. What is the context for a Russian Revolution game, and how does
Revolution Under Siege communicate that? Is the AGE system a good one for this kind of game, and why is it such a turn-off for some people? Most importantly, how the hell does an armored train work? Why wouldn't you just stay away from the tracks? Seriously guys, what the hell?