"Stephen, his arms wide!" Redundancy; Arcades
Media Type |
audio
Podknife tags |
Design
Technology
Video Games
Categories Via RSS |
Arts
Design
Games
Leisure
Video Games
Visual Arts
Publication Date |
Apr 14, 2020
Episode Duration |
Unknown

Ellen Burns-Johnson joins us once again in the virtual club house to discuss Redundancy and Arcades! Ellen teaches us about how we learn, Mark balances the game, Martha only plays the best character, and Stephen has a revelation.

Redundancy 0:13:01 Mark LaCroixGame DesignUI / UXThe Forgetting Curve hypothesis by Hermann Ebbinghous - WikipediaThe Distributed Practice learning strategy - Wikipedia Arcades 0:50:39 Stephen McGregorGamingIRLWhy You Can't Call It a "Barcade" - Brenna HouckEaterDino Dash -  Abdel ShahiedYouTube

The 'Donutron' Arcade at Glam Doll Donuts in Minneapolis

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