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Submit ReviewIn this episode, Stephen, Mark, and Ellen talk about gameplay loops. Then, they talk about art direction. Then they talk about loops. And then art direction. And then, more loops. Just kidding! It’s a regular roundtable discussion about diagramming gameplay, establishing art direction, and when to take out the garbage.
Diagramming Gameplay Loops 0:15:20 Ellen Burns-JohnsonGame DesignActionable Gamification: Beyond Points, Badges, and Leaderboards - Yu-kai Chou, Octalysis GroupHow To Perfect Your Game’s Core Loop - Nathan Lovato, Game AnalyticsLoops and Arcs - Daniel Cook, Lost GardenHow Games Use Feedback Loops - Game Maker's Toolkit, YouTubeDaniel Cook: Game Design Theory I Wish I had Known When I Started - IGDA Seattle, YouTubeExpanding UX: Gameplay Loops - Vitaly Starush, MediumThe Gameplay Loop: a Player Activity Model for Game Design and Analysis - Emmanuel Guardiola, ResearchGatevonnegut-masters-thesis-rejected-by-u-chicago.html">Kurt Vonnegut Diagrams the Shape of All Stories in a Master’s Thesis Rejected b… - Josh Jones, Open Culture Art Direction 0:42:00 Mark LaCroixArtDreamsettler Reveal Trailer - No More Robots, YouTube Back in the day, Nice Games Club talked about color theory. “When two colors of paint really love each other…” We talked about sources of inspiration and it reminded us of episode 141. Nostalgia and the Lo-fi AestheticThis episode currently has no reviews.
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