Rebroadcast - Episode 79 - Harrison G. Pink
Podcast |
Checkpoints
Publisher |
Declan Dineen
Media Type |
audio
Categories Via RSS |
Games & Hobbies
Video Games
Publication Date |
Feb 17, 2020
Episode Duration |
01:34:39
My guest today is Harrison G. Pink, a world designer who currently works on Mafia 3 at Hangar 13 and has previously worked on the Walking Dead and Tales from the Borderlands at Telltale. We talk about growing up in Bermuda, solving Kings Quest puzzles while playing in the sea, how shareware trading and PC helped him through boarding school, how Myst changed his life and why The Legend of Zelda: Wind Waker seemed like a game made just for him. We also hit on the storytelling potential of games, how endless hours of Unreal helped him hone his early game design chops, how Megaman made him bite his controller and why Bastion is perfect. "What do they call it when everything intersects?" "The Bermuda Triangle." PATREON - patreon.com/checkpoints iTunes HERE - SUBSCRIBE / RATE / REVIEW Games discussed: Mafia 3, The Walking Dead, Dark Castle, Myst, The Legend of Zelda: Wind Waker, Math Blaster, Doom, King's Quest, Command & Conquer, Zork, Starcraft, Unreal, Smash Brothers, Geometry Wars, Megaman 2, Bastion, Giants: Citizen Kabuto, Another World
My guest today is Harrison G. Pink, a world designer who currently works on Mafia 3 at Hangar 13 and has previously worked on the Walking Dead and Tales from the Borderlands at Telltale. We talk about growing up in Bermuda, solving Kings Quest puzzles while playing in the sea, how shareware trading and PC helped him through boarding school, how Myst changed his life and why The Legend of Zelda: Wind Waker seemed like a game made just for him. We also hit on the storytelling potential of games, how endless hours of Unreal helped him hone his early game design chops, how Megaman made him bite his controller and why Bastion is perfect. "What do they call it when everything intersects?" "The Bermuda Triangle." PATREON - patreon.com/checkpoints iTunes HERE - SUBSCRIBE / RATE / REVIEW Games discussed: Mafia 3, The Walking Dead, Dark Castle, Myst, The Legend of Zelda: Wind Waker, Math Blaster, Doom, King's Quest, Command & Conquer, Zork, Starcraft, Unreal, Smash Brothers, Geometry Wars, Megaman 2, Bastion, Giants: Citizen Kabuto, Another World
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This is a show about videogames, the people who play them and the people who make them. Each episode, a guest on the show talks about the games that have shaped their life in one way or another. Games that have inspired them, games that forged connections with others & games that have soothed wounds. Checkpoints!

My guest today is Harrison G. Pink, a world designer who currently works on Mafia 3 at Hangar 13and has previously worked on the Walking Dead and Tales from the Borderlands at Telltale.

We talk about growing up in Bermuda, solving Kings Quest puzzles while playing in the sea, how shareware trading and PC helped him through boarding school, how Myst changed his life and why The Legend of Zelda: Wind Waker seemed like a game made just for him.

We also hit on the storytelling potential of games, how endless hours of Unreal helped him hone his early game design chops, how Megaman made him bite his controller and why Bastion is perfect.

"What do they call it when everything intersects?" "The Bermuda Triangle."

PATREON - patreon.com/checkpoints

iTunes HERE -  SUBSCRIBE / RATE / REVIEW

Games discussed: Mafia 3, The Walking Dead, Dark Castle, Myst, The Legend of Zelda: Wind Waker, Math Blaster, Doom, King's Quest, Command & Conquer, Zork, Starcraft, Unreal, Smash Brothers, Geometry Wars, Megaman 2, Bastion, Giants: Citizen Kabuto, Another World

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