Rebroadcast - Episode 27 - Greg Rice
Podcast |
Checkpoints
Publisher |
Declan Dineen
Media Type |
audio
Categories Via RSS |
Games & Hobbies
Video Games
Publication Date |
Feb 11, 2019
Episode Duration |
01:00:05
Greg Rice is the VP of Business Development for Double Fine, and was the producer of the Double Fine Adventure and Broken Age. Greg Rice also has a minor in dance. I was first exposed to Greg through the Double Fine Adventure, the excellent documentary by 2 Player Productions about the development of Broken Age. Games are such huge collaborative projects that it's rare to get such an insight into the people behind the scenes and the many hands that go into making a game. Greg seemed the perfect example of somebody who contributes so much to the development of a game, but whose hand may go unseen in the final product. I was delighted to talk to him. We talk about learning to read with Zelda, playing GTA as a tourist, why the Dreamcast is the greatest console, his experience playing VR Rez in the vibration suit and his unlikely journey to Double Fine via Opera Singing, Musical Theatre & training to be a doctor (!?) Is this heaven? No, it's Iowa. Games discussed: Super Mario Bros. Goldeneye, Rez, Guitar Hero, Proteus, Psychonauts, Destiny, 140 and The Lion King.
Greg Rice is the VP of Business Development for Double Fine, and was the producer of the Double Fine Adventure and Broken Age. Greg Rice also has a minor in dance. I was first exposed to Greg through the Double Fine Adventure, the excellent documentary by 2 Player Productions about the development of Broken Age. Games are such huge collaborative projects that it's rare to get such an insight into the people behind the scenes and the many hands that go into making a game. Greg seemed the perfect example of somebody who contributes so much to the development of a game, but whose hand may go unseen in the final product. I was delighted to talk to him. We talk about learning to read with Zelda, playing GTA as a tourist, why the Dreamcast is the greatest console, his experience playing VR Rez in the vibration suit and his unlikely journey to Double Fine via Opera Singing, Musical Theatre & training to be a doctor (!?) Is this heaven? No, it's Iowa. Games discussed: Super Mario Bros. Goldeneye, Rez, Guitar Hero, Proteus, Psychonauts, Destiny, 140 and The Lion King.
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This is a show about videogames, the people who play them and the people who make them. Each episode, a guest on the show talks about the games that have shaped their life in one way or another. Games that have inspired them, games that forged connections with others and games that have soothed wounds. Checkpoints! 

Greg Rice is the VP of Business Development for Double Fine, and was the producer of the Double Fine Adventure and Broken Age. Greg Rice also has a minor in dance.

I was first exposed to Greg through the Double Fine Adventure, the excellent documentary by 2 Player Productions about the development of Broken Age. Games are such huge collaborative projects that it's rare to get such an insight into the people behind the scenes and the many hands that go into making a game. Greg seemed the perfect example of somebody who contributes so much to the development of a game, but whose hand may go unseen in the final product. I was delighted to talk to him.

We talk about learning to read with Zelda, playing GTA as a tourist, why the Dreamcast is the greatest console, his experience playing VR Rez in the vibration suit and his unlikely journey to Double Fine via Opera Singing, Musical Theatre & training to be a doctor (!?)

Is this heaven? No, it's Iowa.

Games discussed: Super Mario Bros. Goldeneye, Rez, Guitar Hero, Proteus, Psychonauts, Destiny, 140 and The Lion King.

Cover design: Craig Stevenson - http://onedinosaurandhisballoon.blogspot.co.uk

Music: Samuel Baker - http://soundcloud.com/furoshiki

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