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Programming VR Games (with Jonathan Jennings)
Media Type |
audio
Podknife tags |
Design
Technology
Video Games
Categories Via RSS |
Arts
Design
Games
Leisure
Video Games
Visual Arts
Publication Date |
Sep 02, 2020
Episode Duration |
Unknown

Your nice hosts are joined by another nice guest! Jonathan Jennings is a games and XR engineer out of California. In this episode, the Clubhouse hears from Jonathan on the state of VR—programming and design challenges, industry updates, and what we might expect from VR experiences in the near future. Also, we discuss how VR fighting games make us tired, our favorite Ninja Turtles, and who really invented the internet.

Programming VR Games ProgrammingVR / AR / XR

Here's a full list of topics and relevant links from this week's episode. Additional articles and such are below. Enjoy!

Lessons Learned from Five Years of VR Locomotion Experiments - Paul WhiteGame DeveloperGoogle is discontinuing the Daydream View VR headset, and the Pixel 4 won’t sup… - Adi RobertsonThe Vergeis-killing-its-vr-applications-now-that-gear-vr-is-dead-181025444.html">Samsung is killing its VR applications now that Gear VR is dead - Mariella MoonEngadget Mark mentioned an earlier episode with Unity development expert Matt Gravelle. Running An Indie StudioJonathan JenningsGuest

Jonathan Jennings is a software engineer located in southern California, USA. He has over 7 years of experience in professional software development, 4.5 years in games and 3 years in VR / AR / MR space. "Jonny J" has been a part of the development and release of over a dozen published titles. As of September 2020, he’s working on his debut as a solo gamedev with Galactic Bar Fight, a VR shoot-em-up game “coming soon to a cantina near you.” You can find him all over the Web on Twitter, LinkedIn, Instagram, Behance, and Quora.

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