At its core, a game is a set of fun rules. From acrostic poems to following mathematical progressions, games can take the pressure off of creating and let you have fun making your art. Jeffrey and Joseph talk about the idea of games in creative work, how playing them can provide instant structure, and how watching someone attempt to succeed is instantly captivating.
Consume: Episode 49 “Re: The Moon” of the podcast, Imaginary Advice
Create: Play the game that Ross Sutherland sets up in this episode of Imaginary Advice, “Re: The Moon.” Create three different statements about the moon following the convention, “The moon is a [adjective] [noun].” The adjectives and nouns can’t come from you. Flip through a book, use a random word generator, or use some other source. Then use those statements as the first sentence of three different paragraphs that tell a story.
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Credits: Jeffrey Cranor (host) Joseph Fink (host), Julia Melfi (producer), Grant Stewart (editor), Vincent Cacchione (mixer). Rob Wilson (logo). Produced by Night Vale Presents.
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