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Open Source Software (with Mark Mandel)
Media Type |
audio
Podknife tags |
Design
Technology
Video Games
Categories Via RSS |
Arts
Design
Games
Leisure
Video Games
Visual Arts
Publication Date |
May 20, 2021
Episode Duration |
Unknown

There's a second Mark in the clubhouse! This week we're joined by Mark Mandel, who is involved in many things worth mentioning! Mark is a Developer Advocate at Google Cloud for Games, leading the Developer Relations team; he founded Agones, a game server hosting platform; he has a dog. What else? Listen to find out.

During this episode, Mark talks about open source software in the gamedev scene—why it's important, what developers can gain from supporting open source, tips for participating in open source projects, and more. 

Open Source Software ProgrammingToolsOpen Source DefinitionDemo video of Veloren, an Open Source MMORPG - Open Source GamesYouTubeZero D, an open source game"Standards" (#927) - xkcdEmbark StudiosAdobe BracketsAwesome Open SourceTo Do GroupFree Open Source Compliance Course for Developers - The Linux Foundationcovenant.org/">Code Covenantlang.org/">Rust Programming LanguageBevy, a "refreshingly simple data-driven game engine built in Rust"Mark MandelGuest Mark specializes in the backend systems of games. His current role (May 2021) is at Google, where he advocates for developers who use the Google Cloud platform. One of his main projects is Agones, a platform that allows developers to host, run and scale dedicated game servers on Kubernetes. He also has an adorable dog named Sukie and a super-cool Twitter handle. A photo of Mark Mandel, podcast guest. External link Mark on Twitter @NeuroticSukie the Dog on Twitter @SukieTweetsGoogle Cloud for GamingAgonesAgones on Twitter @AgonesDevMark's YouTube channelMark on Twitch

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