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Online Games as Study Tool
Podcast |
60-Second Mind
Publisher |
Scientific American
Media Type |
audio
Podknife tags |
Science & Medicine
Technology
Categories Via RSS |
Science & Medicine
Technology
Publication Date |
Mar 03, 2009
Episode Duration |
00:01:20
An interdisciplinary research group called the "Virtual Worlds Exploratorium" has started to analyze data from the online game EverQuest II, in order to find out more about real-life human behavior. Christie Nicholson reports

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