"Maximum Whooo!" Learning to Use Tools; Co-Op Games
Media Type |
audio
Podknife tags |
Design
Technology
Video Games
Categories Via RSS |
Arts
Design
Games
Leisure
Video Games
Visual Arts
Publication Date |
Nov 25, 2021
Episode Duration |
Unknown

As the podcast approaches its fifth anniversary, your hosts get a little (more) frivolous. Mark shares some industry news about hardware releases. Ellen prompts everyone to share their experiences of learning development tools and examine their process of learning through the lens of Maximum Whooo. Stephen explores the difference between cooperative and collaborative gameplay, and invents something called a Feedborm. Dang!

Learning to Use Tools 14:05 Ellen Burns-JohnsonMisc.ToolsArticulate Storyline 360, an e-learning development toolGodot, an open-source 2D & 3D game engineGodot: Getting Started >> Step by step - Juan Linietsky, Ariel Manzur and the Godot communityGodotTuckman's stages of group development - WikipediaCoDecks: Playful PlanningSonder (a story) - Ludum Dare 48and-retroactive-interference.html">Proactive and Retroactive Interference (re: learning interference) - Dr. Saul McLeodSimply Psychology Co-Op Games 53:10.0 Stephen McGregorGame Designoptimus.com/review/1870/page/1/overcooked-co-op-review.html">Overcooked Co-Op Review: Five-star co-op gaming - Jason LoveCo-OptimusThere’s a Difference Between Cooperation and Collaboration - Ron AshkenasHarvard Business Review

This episode currently has no reviews.

Submit Review
This episode could use a review!

This episode could use a review! Have anything to say about it? Share your thoughts using the button below.

Submit Review