Golem , created by Highwire Games and released in November, has been one of the most-anticipated VR games in recent years. The game puts the player in the world as the younger child of a family who live near a huge ruined city filled with treasures and populated by massive golems. With a special artifact, the children are able to inhabit a golem themselves and explore the city. Nearly four years ago I talked with legendary composer Marty O'Donnell about his project to create a prequel album of music for Golem to set the scene and invite players into the world of the game, so it was wonderful to have a chance to catch up with Marty and chat about how he used all that musical material in the game. In addition to being the game's composer, Marty is also Highwire's audio designer, which allowed him to create a world where the music and sound design complement each other so well that it's hard to tell at times where the natural sounds of the game leave off and the music begins. If you don't
Golem , created by Highwire Games and released in November, has been one of the most-anticipated VR games in recent years. The game puts the player in the world as the younger child of a family who live near a huge ruined city filled with treasures and populated by massive golems. With a special artifact, the children are able to inhabit a golem themselves and explore the city. Nearly four years ago I talked with legendary composer Marty O'Donnell about his project to create a prequel album of