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"Killed the flightmaster, killed the griffin..." Maintaining an Open-Source Project; Should we design for Killers?
Media Type |
audio
Podknife tags |
Design
Technology
Video Games
Categories Via RSS |
Arts
Design
Games
Leisure
Video Games
Visual Arts
Publication Date |
Jul 21, 2022
Episode Duration |
Unknown

In this larger than normal episode, your nice hosts bring a lot to the top of the show with a bunch of exciting news. And there's still two topics to discuss after that! Mark brings his documentation A game, Stephen describes his time at SGDQ and Ellen has complaints to bring to the table.

Maintaining an Open-Source Project 0:21:25 Mark LaCroixProgrammingscm.com/book/en/v2/Git-Tools-Submodules">Git Submodules - gitLDoc - Steve DonovanGitHubMarkdown Guide - Mark ConeThe Markdown GuideTypora - Typora Should we design for Killers? 0:49:50 Ellen Burns-JohnsonGame DesignGaming Bartle’s Player Types for Gamification comes up in this previous episode. "Mindworm husbandry."design.org/literature/article/bartle-s-player-types-for-gamification">Bartle’s Player Types for Gamification - Janaki Mythily Kumar, Mario Herger and Rikke Friis DamInteraction Design FoundationBartle's Taxonomy of Player Types (And Why It Doesn't Apply to Everything) - Kyatrictuts+MUD - Wikipedia

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