"If you're feeling saucy..." Day-One Patches; Crunch
Media Type |
audio
Podknife tags |
Design
Technology
Video Games
Categories Via RSS |
Arts
Design
Games
Leisure
Video Games
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Publication Date |
Mar 10, 2020
Episode Duration |
Unknown

Your nice hosts finally get around to some classic topics in this week's episode. Mark explains why Widget Satchel takes longer to download than he'd have liked, Stephen is worried that you might learn the wrong lessons, and Martha disagrees.

Day-One Patches 0:02:48 Mark LaCroixProductionProgrammingWhy 'Day-One Patches' Are So Common - Rami IsmailKotaku

The Switch patch for Widget Satchel that Mark mentioned working on just passed though Nintendo's lotcheck system and was released today. Pick up a copy it if you haven't already!

Crunch 0:42:22 Stephen McGregorIRLProductionProgramming'Anthem' is proof that crunch can't save AAA games - Jessica CondittEngadgetVideo Game Delays Cause More Crunch - Jason SchreierKotakuBook Review: If You Want to Write by Brenda Ueland - Joel FriedlanderThe Book DesignerCrunch Time: How Indies Are Falling Victim To Launch Day Pressures - Kate FanthorpeThe Indie Game WebsiteStudio MDHR delays Cuphead DLC to 2020, in bid to avoid development crunch - Aaron MamiitDigital Trends

Mark referenced how Mr. Scott maintains his reputation as a miracle worker.

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