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How Watson Wu Captures Your Favorite Sounds
Publisher |
No Film School
Media Type |
audio
Podknife tags |
Filmmaking
Interview
Movies
TV & Film
Categories Via RSS |
TV & Film
Publication Date |
Dec 14, 2020
Episode Duration |
00:46:08
Have you ever played a video game or watched a movie and wondered where did all these sounds come from? Well, it's not all sound libraries and foley stages. Sometimes, projects will hire a person whose sole responsibility is to go out into the world and get fresh sounds. Gunshots, cannons, engines, you name it, their job is to go out and find it and bring it back to be mixed in. Watson Wu is one of those guys, and he has hunted down sounds for Call of Duty: Modern Warfare, Assassin's Creed and films like Baby Driver. He tells us stories from the front lines, like gathering firearm effects from antique weapon collectors in Florida. We also discuss Watson's role in creating Rode’s new ambisonic sound library. We talk about the insane challenges of obtaining roller coaster sounds and how the job of being a sound recordist, oddly enough, comes down to networking. Enjoy! Learn more about your ad choices. Visit podcastchoices.com/adchoices

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