Giant Bomb Presents: Assassin's Creed's Developers Want to Go "Beyond Fun"
Publisher |
Giant Bomb
Media Type |
audio
Publication Date |
Mar 17, 2014
Episode Duration |
00:23:55
GDC begins as mission designer Hugo Giard and director of narrative design Jill Murray discuss the challenges of making a game about slavery, and expanding the scope of game stories.

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