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Gaming, Storytelling and Creative Projects With John Romero
Publisher |
Bryan Collins
Media Type |
audio
Podknife tags |
Interview
Writing
Categories Via RSS |
Arts
Books
Publication Date |
Jan 24, 2019
Episode Duration |
00:22:02

Latest episode of Become a Writer Today

 

In a now famous essay, Y Combinator co-founder Paul Graham argued for dividing a working day up into maker and manager time. 

Writers and creative professionals can use the former to attend to business and the latter for deep work, like writing or coding. 

But what does this look like in practice?

Enter John Romero. 

Although not a writer, he's the creative talent behind games like Doom and Quake.

In this podcast episode, Romero explains:

  • How he structures his day for working on his business and deep creative work
  • The role of play for creative professionals
  • His approach to building a relationship with fans

And lots more

--- Send in a voice message: https://anchor.fm/becomeawritertoday/message

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If you enjoyed the show please leave a review on Apple. And if you have any questions you can find me on Twitter @BryanJCollinsThanks for listening!

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