Josh Mosqueira & Darby McDevitt
Podcast |
Script Lock
Media Type |
audio
Categories Via RSS |
Leisure
Other Games
Technology
Video Games
Publication Date |
Jun 26, 2017
Episode Duration |
01:33:06

Josh (designer on Spider-Man 2: Enter Electro, writer and designer on over a dozen tabletop RPGs for White Wolf, Dream Pod 9, and Steve Jackson games, lead designer on Company of Heroes and Homeworld 2, initial creative director on Far Cry 3, game director on Diablo 3, and current design/game master in residence at Bonfire Studios) and Darby (Writer on several Game Boy Advance and DS games like Lord of the Rings: The Two Towers and The Sims 2, but most recently has been a writer on the Assassin’s Creed series and was the lead writer on Revelations and Black Flag) call in to discuss tabletop gaming, the benefits of an english degree, being a game director at Blizzard, the business realities of game development, the relationship between narrative design and game design, the importance of the player's story, the problem with plot in video games and how to deal with it, the storytelling of PlayerUnknown's Battlegrounds, whether games will ever be remembered for their stories, bad writing, working with established franchises, dealing with the expectations of players, and much more!

Our Guests on the Internet

Josh's Twitter and Bonfire Studios's website.

Darby's Twitter.

Stuff We Talked About

Pandemic by Matt Leacock

Sherlock Holmes: Consulting Detective

PlayerUnknown's Battlegrounds

The Simple Art of Murder by Raymond Chandler

The Witcher III: Wild Hunt - Best Detective Game Ever Made - Extra Credits

Abel Gance's Napoléon

Story: Style, Structure, Substance, and the Principles of Screenwriting by Robert McKee

Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.

Josh and Darby call in to discuss tabletop gaming, the benefits of an english degree, being a game director at Blizzard, the business realities of game development, the relationship between narrative design and game design, the importance of the player's story, the problem with plot in video games and how to deal with it, the storytelling of PlayerUnknown's Battlegrounds, whether games will ever be remembered for their stories, bad writing, working with established franchises, dealing with the expectations of players, and much more!

Josh (designer on Spider-Man 2: Enter Electro, writer and designer on over a dozen tabletop RPGs for White Wolf, Dream Pod 9, and Steve Jackson games, lead designer on Company of Heroes and Homeworld 2, initial creative director on Far Cry 3, game director on Diablo 3, and current design/game master in residence at Bonfire Studios) and Darby (Writer on several Game Boy Advance and DS games like Lord of the Rings: The Two Towers and The Sims 2, but most recently has been a writer on the Assassin’s Creed series and was the lead writer on Revelations and Black Flag) call in to discuss tabletop gaming, the benefits of an english degree, being a game director at Blizzard, the business realities of game development, the relationship between narrative design and game design, the importance of the player's story, the problem with plot in video games and how to deal with it, the storytelling of PlayerUnknown's Battlegrounds, whether games will ever be remembered for their stories, bad writing, working with established franchises, dealing with the expectations of players, and much more!

Our Guests on the Internet

Josh's Twitter and Bonfire Studios's website.

Darby's Twitter.

Stuff We Talked About

Pandemic by Matt Leacock

Sherlock Holmes: Consulting Detective

PlayerUnknown's Battlegrounds

The Simple Art of Murder by Raymond Chandler

The Witcher III: Wild Hunt - Best Detective Game Ever Made - Extra Credits

Abel Gance's Napoléon

Story: Style, Structure, Substance, and the Principles of Screenwriting by Robert McKee

Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.

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