In this episode, Paul, Jimmy and Glen try to come up with their own definition of Environmental Storytelling. They prattle on about hypothetical game situations and also talk about environmental storytelling in specific games. Glen and Paul agree to disagree about the exact same thing. Jimmy uses an environmental storytelling technique to add depth to his Dungeons and Dragons campaign. They circle around a sort of definition of what environmental storytelling is and end up with a pretty solid understanding of it (we think). They also debate on how difficult it must be to create environmental storytelling in a 2D game as well as praise current and past developers for putting that challenge on themselves. Secret story unlocked!
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Intro/Outro Tunes: John Kim
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