As the in-house composer and sound designer at Ubisoft Sofia, Elitsa Alexandrova had a dual challenge of getting the sound design and music exactly right for two recent Assassin's Creed games: Origins: Curse of the Pharaohs and Rogue. I caught up with her after her session at the Game Developers Conference in San Francisco, in which she explained how her music gives a sense of time and place to the settings of both games: ancient Egypt and 18th century France. Elitsa says music of the Baroque is among her favorites, which gave her lots of inspiration for her music for Rogue , but coming up with an authentic sound for Curse of the Pharaohs was more of a challenge. Her research into ancient Egyptian instruments revealed a connection between traditional Bulgarian instruments and those of Egypt. The Bulgarian kaval and Egyptian ney flutes have a similar construction and unique sound and may have originated in the same region. Elitsa used the kaval and many other traditional instruments to
As the in-house composer and sound designer at Ubisoft Sofia, Elitsa Alexandrova had a dual challenge of getting the sound design and music exactly right for two recent Assassin's Creed games: Origins: Curse of the Pharaohs and Rogue. I caught up with her after her session at the Game Developers Conference in San Francisco, in which she explained how her music gives a sense of time and place to the settings of both games: ancient Egypt and 18th century France. Elitsa says music of the Baroque is