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Creating and selling multiplayer online games (Changelog Interviews #347)
Publisher |
Changelog Media
Media Type |
audio
Categories Via RSS |
Technology
Publication Date |
May 24, 2019
Episode Duration |
01:18:58
We’re talking with Victor Zhou about the explosion of the .io game genre. We talked through all the details around building and running one of these games, the details behind Victor’s super popular game called Generals — which he eventually sold, and we also covered the economics behind creating and selling one of these games.

We’re talking with Victor Zhou about the explosion of the .io game genre. We talked through all the details around building and running one of these games, the details behind Victor’s super popular game called Generals — which he eventually sold, and we also covered the economics behind creating and selling one of these games.

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Featuring:

Show Notes:

When Agar.io came out in 2015, it inspired a new .io game genre that has since exploded in popularity. I experienced the rise of .io games firsthand: I’ve built and sold 2 .io games in the past 3 years.

Something missing or broken? changelog-347.md">PRs welcome!

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