This episode currently has no reviews.
Submit ReviewBack in the throes of summer, we've got Corey (lead narrative designer at Silver Rain Games, writer and narrative designer on WindRush Tales, editor and social media manager of Butterfly Books, and a journalist, critic and content producer for companies such as PlayStation, Yahoo! and the Eurogamer Network) and Kelsie (narrative designer at Obsidian Entertainment on Outer Worlds 2, narrative lead for Dangers in the Motor Vortex, lead writer for Death Carnival, creator of It Girl, and was also a content designer at Jam City and a writer at Pixelberry Studios) here to talk about writing tests, barriers, common motifs & themes in their writing, games they wish they wrote, unexpected pieces of media that inspired them, games where they felt the most invested in the player characters, silent protagonists, things they wished game narratives delved into more often, character tropes, building characters from scratch, and more!
*The views and opinions expressed by Corey do not necessarily reflect the views or positions of Silver Rain Games*
Our Guests on the Internet
Kelsie's Twitter and Linkedin.
Stuff We Talked About
The Activision Blizzard Diversity Space Tool
Our theme music was done by Isabella Ness, and our logo was done by Lily Nishita.
Back in the throes of summer, we've got Corey (lead narrative designer at Silver Rain Games, writer and narrative designer on WindRush Tales, editor and social media manager of Butterfly Books, and a journalist, critic and content producer for companies such as PlayStation, Yahoo! and the Eurogamer Network) and Kelsie (narrative designer at Obsidian Entertainment on Outer Worlds 2, narrative lead for Dangers in the Motor Vortex, lead writer for Death Carnival, creator of It Girl, and was also a content designer at Jam City and a writer at Pixelberry Studios) here to talk about writing tests, barriers, common motifs & themes in their writing, games they wish they wrote, unexpected pieces of media that inspired them, games where they felt the most invested in the player characters, silent protagonists, things they wished game narratives delved into more often, character tropes, building characters from scratch, and more!
*The views and opinions expressed by Corey do not necessarily reflect the views or positions of Silver Rain Games*
Our Guests on the Internet
Kelsie's Twitter and Linkedin.
Stuff We Talked About
The Activision Blizzard Diversity Space Tool
Our theme music was done by Isabella Ness, and our logo was done by Lily Nishita.
This episode currently has no reviews.
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