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Community Development (with Christine Marten)
Media Type |
audio
Podknife tags |
Design
Technology
Video Games
Categories Via RSS |
Arts
Design
Games
Leisure
Video Games
Visual Arts
Publication Date |
Jul 24, 2020
Episode Duration |
Unknown

What does it mean to manage a community of players? How do you do it well? Is it just about social media, or is community engagement part of game creation? In this episode, community manager and MageQuit player Christine "Birb" Marten gives your nice hosts a primer on using data, dealing with trolls, and getting input from gamers. Also, Mark sends out an invite, Stephen doesn't like horror games, and Ellen gets the giggles. 

Community Development Game DesignMarketingProductionGames Industry GatheringArcGISPaxSouth: MageQuit (Review) - Christine MartenGaming Access WeeklyGrandia HD Collection

Christine mentioned these tools:

SproutAgora PulseBufferHootsuiteMailchimp

...and these community managers:

Victoria Tran with KitFox Games

Harris Foster with Finji

Christine MartenGuest

Christine "Birb" Marten is a community & social media manager. She's done community management for BowlCut Studios, GungHo Online Entertainment America, and Lucid Sight. Prior to that, she was a writer for Gaming Access Weekly. Christine has a Masters in Writing, and she streams horror games and MageQuit matches on Twitch. We think she's pretty cool. 

Take a look at her stuff!

External link Follow Christine on Twitter!Watch Christine play horror games (and MageQuit) on Twitch!Check out her website!

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